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sdl-instead(6) [debian man page]

INSTEAD(6)							       GAMES								INSTEAD(6)

NAME
INSTEAD - Simple Text Adventure Engine, The Interpreter DESCRIPTION
The interpreter of STEAD (Simple Text Adventures) allows to play games that combine visual novels, text adventures and classic quests of 1990-s. The STEAD games features are: * very simple source code of the stories. (based on LUA); * the ability to use graphical or textual (readline) game interface; * graphic interface supports music and images; * graphic interpreter theme support - a game may change the interface look; * portability (originally written for Linux, depends on SDL and lua). SYNOPSIS
sdl-instead [options] [game.zip to run] OPTIONS
-debug Debug mode (for game developers). -alsa Force ALSA sound (Linux only). -nosound Run the game without sound. -gamespath <path> Add path with games. -themespath <path> Add path with themes. -nostdgames Do not use default games. -nostdthemes Do not use default themes. -game <basename> Select game in gamespath. -theme <basename> Select theme in themespath. -fullscreen Run the game in fullscreen mode. -window Run the game in windowed mode. -noautosave Disable autosave/autoload. -encode <lua file> [encoded file] Encode lua file. Encoded file can be executed with doencfile("encoded file"). -idf <path to resources directory or game> Build idf file [INSTEAD data file] from directory. -mode [WxH] Use WxH resolution. -nopause Do not pause the game on window minimize. -install [game in zip] Install game from zip archive -quit Quit :) -appdata [fullpath] Store saves and settings in appdata path. Path must exist! -chunksize [size in bytes] Size for audio buffer. Try this if sound lags. -version Show version and exit. Configuration file name is 'insteadrc' and it's located in ~/.instead/. Games can be downloaded from http://instead.googlecode.com. Unzip them in ~/.instead/games. CONTROLS
Please, see tutorial. LICENCE
This is free software; you can redistribute it and/or modify it under the terms specified in the GNU Public Licence (GPL). WARRANTY
None. COPYRIGHT AND CREDITS
Peter Kosyh INSTEAD author. Ilya Ryndin Initial port to Windows. Mahno Aleksey Port to Android. .dm Port to Mac OS X. Andrey Afletdinov Port to Windows CE. Vadim Balashoff Advices. Vladimir Zhirov Advices. Alexander Yakovlev manual.tex support. Serj Kalichev Advices and default theme correction. Vladimir Podobaev, Oleg Gvozdev Testers. Alexander Soborov Wiki support. Many others for comments, bug reports, games and ideas. SEE ALSO
http://instead.googlecode.com Instead Version 1.6.0 INSTEAD(6)

Check Out this Related Man Page

DM.CONF(5)						      BSD File Formats Manual							DM.CONF(5)

NAME
dm.conf -- dungeon master configuration file DESCRIPTION
The dm.conf file is the configuration file for the dm(8) program. It consists of lines beginning with one of three keywords, badtty, game, and time. All other lines are ignored. Any tty listed after the keyword badtty may not have games played on it. Entries consist of two white-space separated fields: the string badtty and the ttyname as returned by ttyname(3). For example, to keep the uucp dialout, ``tty19'', from being used for games, the entry would be: badtty /dev/tty19 Any day/hour combination listed after the keyword time will disallow games during those hours. Entries consist of four white-space separated fields: the string time, the unabbreviated day of the week and the beginning and ending time of a period of the day when games may not be played. The time fields are in a 0 based, 24-hour clock. For example, the following entry allows games playing before 8AM and after 5PM on Mondays: time Monday 8 17 Any game listed after the keyword game will set parameters for a specific game. Entries consist of five white-space separated fields: the keyword game, the name of a game, the highest system load average at which the game may be played, the maximum users allowed if the game is to be played, and the priority at which the game is to be run. Any of these fields may start with a non-numeric character, resulting in no game limitation or priority based on that field. The game default controls the settings for any game not otherwise listed, and must be the last game entry in the file. Priorities may not be negative. For example, the following entries limits the game ``hack'' to running only when the system has 10 or less users and a load aver- age of 5 or less; all other games may be run any time the system has 15 or less users. game hack 5 10 * game default * 15 * FILES
/etc/dm.conf The dm(8) configuration file. SEE ALSO
setpriority(2), ttyname(3), dm(8) BSD
May 31, 1993 BSD
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