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snipe2d(6) [debian man page]

SNIPE2D(6)							   Games Manual 							SNIPE2D(6)

NAME
snipe2d -- Orbital Eunuchs Sniper is an overhead shooting game SYNOPSIS
snipe2d DESCRIPTION
This manual page documents briefly the snipe2d game. This manual page was written for the Debian distribution because the original program does not have a manual page. Orbital Eunuchs Sniper is an overhead shooting game. You (the Eunuch on the orbital laser platform) are tasked with protecting the VIPs (blue) from the terrorists (red)! You view a city from overhead, from the point of a view of an orbiting satellite. Your laser takes some time to recharge. OPTIONS
These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below. For a complete description, see the Info files. -h --help Show summary of options. -a --audio Start with audio. -n --noaudio Start without audio. -f --fullscreen Start in fullscreen mode. -w --windows Start in a window. -1 --diff1 Difficulty 1 (Easy). -2 --diff2 Difficulty 2 (Medium). -3 --diff3 Difficulty 3 (Hard). KEY BINDINGS
Left Mouse Button - Fire Right Mouse Button - Mouse Zoom Mouse Wheel - Zoom V - rotate through crosshair verbosity S - take screenshot ("screenshot.bmp") P - pause ESC - end game Control-Z - iconify window (and pause) Alt-Enter - toggle fullscreen Control-G - toggle input grab PLAYING
Control the targeting crosshairs with the mouse. Fire the weapon with Left Mouse Button. Zoom with the mousewheel, or hold down Right Mouse Button while moving the mouse up/down. IN-GAME VIEW VIPs are marked with blue reticles. Terrorists (the enemy) are marked with red reticles. Innocent pedestrians are marked with white reti- cles. Missed shots (craters) are marked with black reticles. Blue lines indicate the destinations of VIPs. Red lines indicate the tar- get/destination of the terrorists. Dot markers on the screen edge indication positions beyond the current view borders. Around the crosshairs are information about the satellite and any targetted persons. Rotate through the amount of information displayed by pressing 'V'. AUTHOR
This manual page was written by Kees Cook kees@outflux.net for the Debian system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. SNIPE2D(6)

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SLUDGE 
ENGINE(1) SLUDGE Engine User Manual SLUDGE ENGINE(1) NAME
sludge-engine - runtime engine for SLUDGE games SYNOPSIS
sludge-engine [-f | --fullscreen | -w | --window] [{-l | --language=} number] [{-a | --antialias=} {-1 | 0 | 1}] [{-d | --debug=} {0 | 1}] gamefile sludge-engine [-h | --help] DESCRIPTION
This manual page documents briefly the sludge-engine command. This manual page was written for the Debian distribution because the original program does not have a manual page. Instead, it has documentation in the html format; see below. sludge-engine is a runtime engine needed to play SLUDGE games. OPTIONS
The program follows the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below. -f, --fullscreen Set display mode to fullscreen. -w, --window Set display mode to windowed. -l number, --language=number Set language to number (>=0). -a number, --antialias=number Turn antialiasing on (1) or off (0) or choose linear interpolation (-1). -d number, --debug=number Turn debug mode on (1) or off (0). -h, --help Print help message. KEYBOARD SHORTCUTS
Keyboard shortcuts allow changing some options at any time. Alt+Enter Toggle between fullscreen and windowed mode. Alt+A Toggle antialiasing on or off. FILES
${HOME}/.sludge-engine/ Games store their configurations in subdirectories of this directory. BUGS
Please report bugs in the SLUDGE forum at http://opensludge.sourceforge.net. SEE ALSO
The full SLUDGE documentation is included in the package sludge-doc. It is installed to /usr/share/doc/sludge/SLUDGE_Help.html. AUTHOR
Tobias Hansen <tobias.han@gmx.de> Wrote this manpage for the Debian system. COPYRIGHT
Copyright (C) 2011 Tobias Hansen This manual page was written for the Debian system (and may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 3 or (at your option) any later version published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL-3. sludge-engine 05/13/2012 SLUDGE ENGINE(1)
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