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spacezero(6) [debian man page]

SPACEZERO(6)						       SpaceZero User Manual						      SPACEZERO(6)

NAME
spacezero - Explore and conquer all space SYNOPSIS
spacezero [GENERAL_OPTIONS] [-c | -s] [GAME_OPTIONS] spacezero -h DESCRIPTION
This manual page documents briefly the spacezero command. spacezero is a Real Time Strategy 2D space combat, multiplayer (two players by now) net game. The objective is to conquer the space, defeating all enemies. At starting point you have only one ship and one planet, but you have gold to buy more ships to conquer more planets. All the ships can be controlled by the computer (automatic mode) or by the player (manual mode). You can easily change among your ships controlling all of them independly. GENERAL OPTIONS
-nosound Sound disabled. -nomusic Music disabled. -name player_name Where player_name is the name of the player. -f font Change the default font by font. -s Server mode (multiplayer). -c Client mode (multiplayer). -h Show summary of options and keyboard controls. GAME OPTIONS
-n N Play with N number of planets (default 30). -p N Play with N number of players (default 2). -g N Play with N number of galaxies (default 1). -l N Play with N as the size of the Universe. -k planets are known by all the players. -cooperative cooperative mode (all humans allied). -compcooperative computer cooperative mode (all computers allied). -queen Queen mode. -nopirates Dont add a team of pirates. MULTIPLAYER OPTIONS
-ip IP where IP is the ip of the server.(default 127.0.0.1) -port n where n and n+1 are the tcp ports used.(default 8000) BUGS
Not tested in net between 32 and 64 machines. Maybe doesn't work properly Not so tested in an internet connection. Maybe doesn't work properly. AUTHOR
Romanella Di Ferdinando <romanelladf@gmail.com> Wrote this manpage for the Debian system. COPYRIGHT
Copyright (C) 2011 Julia Palandri, Lucia Prado, Romanella Di Ferdinando This manual page was written for the Debian system (and may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 3 or (at your option) any later version published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. spacezero 12/19/2011 SPACEZERO(6)

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QONK(6) 																   QONK(6)

NAME
qonk - Small build-and-conquer strategy game with very simple rules SYNOPSIS
qonk [number of planets] [number of AI players] DESCRIPTION
This manual page was written for the Debian(TM) distribution because the original program does not have a manual page. Most of the text is taken verbatim from the author's webpage. qonk is a small build-and-conquer strategy game with very simple rules. A complete game only lasts for a few minutes and can be a fun break away from work or whatever you're doing. The setting of the game is a solar system of planets. Your goal is to conquer all of the planets in the game by sending ships there. Planets that are under your control generate new ships. Simple AI players are playing against you. As you gain more experience throughout the game, more AI players have to be kicked out of bigger solar systems. The game is currently very much in beta. The game engine itself is fully functional. A lot of things have to be added to make this a mature game (like menus and stuff), but since the engine itself works, Qonk is already very playable. Although the game engine is prepared to run under different modes, the game always defaults to 1024x768 resolution, and goes into fullscreen modus to run qonk. (because of beta status) OPTIONS
In order to change between levels, the game had to exit and parameters for the game and its level had to be entered from the command line. A small modification have been introduced for making this automatically. Nevertheless, you can always start in any level you prefer. Qonk can be given two numeric parameters, the first denoting the number of planets in the solar system, the second gives the number of enemy AI players. Successive levels of the game are defined by two such parameters. number of planets Total number of planets in the solar system. number of AI players The number of enemy AI players you will compete with. HOW TO PLAY
You select ships and send them out to planets, to attack or fortify them. A ship that arrives at an enemy planet dies and kills an enemy ship, residing on that planet, along with it. If no enemy ships are based on the planet, you take over the planet. Planets under your control grow new ships for you to send around. You control white planets and white ships. Colored planets belong to the opponent players. Gray planets are not controled by a player and can easily be conquered, once its resident neutral ships are destroyed (about 2-4 of them on each neutral planet). There are two types of planets in the solar system. There are planets orbiting around the "sun" and moons orbiting around the planets. There are as many moons as planets in each solar system. Some planets may have more moons than others. A planet is expected to generate twice as many ships as a moon in the same amount of time. Some planets/moons build ships more quickly than others. Each ship also has a random speed. Select ships by dragging your left mouse button. A ship can only be selected for an action if it resides on a planet. Use the right mouse button to send selected ships to the nearest planet to the mouse pointer. If you want to select all of the available ships, press A. As you conquer more planets, more ships are built in parallel. Try to conquer as many planets as possible, so that many new ships are constructed and you can reign over the solar system. There are some extra keys that can be used: E While pressing E, the ships of enemy players are shown, so this is kind of a cheat button. P Pause and unpause the game. S Save a screenshot (screenshot.bmp) of the game. PLAYER RANKING
The rank of a player is not only based on the number of planets the player possesses, but also on the number of ships. A planet gives a player 2 points, a moon gives 0.999 points, and each ship adds another 1/3 of a point. A moon is thus worth just under 3 ships. Players with the highest amount of points rank highest. AUTHOR
Qonk was written by Anthony Liekens and Robert Schuster. This manual page was written by Martin Ferrari <martin.ferrari@gmail.com> for the Debian(TM) system, taking text from the game author's webpage: http://anthony.liekens.net/index.php/Computers/Qonk COPYRIGHT
Copyright (C) 2006, Anthony Liekens <anthony@liekens.net> Copyright (C) 2007, Robert Schuster <robertschuster@fsfe.org> This manpage Copyright (C) 2006 Martin Ferrari 2006-06-19 QONK(6)
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