Terrain generator for tracks(6) Games Terrain generator for tracks(6)NAME
trackgen - Terrain generator for tracks
SYNTAX
trackgen -c category -n name [-a] [-m] [-s] [-S] [-E <n> [-H <nb>]]
DESCRIPTION
This manual describes the Ac3d compiler application that is shipped with the game TORCS.
OPTIONS -c category
track category (road, oval, dirt...)
-n name
track name
-b draw bump track
-B Don't use terrain border (relief supplied int clockwise, ext CC)
-a draw all (default is track only)
-s split the track and the terrain
-S split all
-E <n> save elevation file n
0: all elevatation files
1: elevation file of terrain + track
2: elevation file of terrain with track white
3: track only
4: track elevations with height steps
-H <nb>
nb of height steps for 4th elevation file [30]
SEE ALSO torcs(6)AUTHOR
This manual page was writen by Rudy Godoy <rudy@kernel-panik.org>, for the Debian GNU/Linux system (but may be used by others).
Rudy Godoy 1.2 Terrain generator for tracks(6)
Check Out this Related Man Page
SDL_CDPlayTracks(3) SDL API Reference SDL_CDPlayTracks(3)NAME
SDL_CDPlayTracks - Play the given CD track(s)
SYNOPSIS
#include "SDL.h"
int SDL_CDPlayTracks(SDL_CD *cdrom, int start_track, int start_frame, int ntracks, int nframes));
DESCRIPTION
SDL_CDPlayTracks plays the given CD starting at track start_track, for ntracks tracks.
start_frame is the frame offset, from the beginning of the start_track, at which to start. nframes is the frame offset, from the beginning
of the last track (start_track+ntracks), at which to end playing.
SDL_CDPlayTracks should only be called after calling SDL_CDStatus to get track information about the CD.
Note:
Data tracks are ignored.
RETURN VALUE
Returns 0, or -1 if there was an error.
EXAMPLES
/* assuming cdrom is a previously opened device */
/* Play the entire CD */
if(CD_INDRIVE(SDL_CDStatus(cdrom)))
SDL_CDPlayTracks(cdrom, 0, 0, 0, 0);
/* Play the first track */
if(CD_INDRIVE(SDL_CDStatus(cdrom)))
SDL_CDPlayTracks(cdrom, 0, 0, 1, 0);
/* Play first 15 seconds of the 2nd track */
if(CD_INDRIVE(SDL_CDStatus(cdrom)))
SDL_CDPlayTracks(cdrom, 1, 0, 0, CD_FPS*15);
SEE ALSO
SDL_CDPlay, SDL_CDStatus, SDL_CD
SDL Tue 11 Sep 2001, 22:58 SDL_CDPlayTracks(3)
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