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widelands(6) [debian man page]

WIDELANDS(6)							   User Commands						      WIDELANDS(6)

NAME
widelands - fantasy real-time strategy game SYNOPSIS
widelands <option0>=<value0> ... <optionN>=<valueN> DESCRIPTION
In this game, you start out on a small piece of land with nothing more than a few of useful resources. Using those, you can build yourself an empire with many thousands of inhabitants. On your way towards this goal, you will have to build up an economic infrastructure, explore the lands around you and face enemies who are trying to rule the world just like you do. OPTIONS
--<config-entry-name>=value overwrites a config file setting --record Record all events to the given filename for later playback --playback Playback given filename (see --record) --coredump Generates a core dump on segfaults instead of using the SDL --ggz Starts game as GGZ Gaming Zone client (don't use it yet!) --help Show a short help text --version Show version LONG DESCRIPTION
In Widelands, you are the regent of a small tribe. You start out with nothing but your headquarters, a kind of castle in which all your resources are stored. In the course of the game, you will build an ever growing settlement. Every member of your tribe will do his or her part to produce more resources - wood, food, iron, gold and more - to further this growth. But you are not alone in the world, and you will meet other tribes sooner or later. Some of them may be friendly and trade with you. However, if you want to rule the world, you will have to train soldiers and fight. Widelands offers a unique style of play. For example, a system of roads plays the central role of your economy: all the goods that are har- vested and processed by the tribe must be transported from one building to the next. This is done by carriers, and those carriers always walk along the roads. It is your job to lay out the roads as efficiently as possible. Another refreshing aspect of the game is the way you command your tribe. There is no need to tell every single one of your subjects what to do - that would be impossible, because there can be thousands of them! Instead, all you've got to do is order them to build a building somewhere, and the builders will come. Similarly, whenever you want to attack an enemy, just place an order to attack one of their bar- racks, and your soldiers will march to fight. You're really a ruler: You delegate in times of war and in times of peace! Widelands offers single-player mode with different campaigns; the campaigns all tell the story of a tribe and it's struggle in the Wide- lands universe! However, settling really starts when you unite with friends over the Internet or LAN to build up new empires together - or to crush each other in the dusts of war. Widelands also offers an Artifical Intelligent to challenge. In the end, Widelands will be extensible, so that you can create your own type of tribe with their own sets of buildings. You can create new worlds to play in, and you could even create new types of worlds (who says you can't build a settlement on the moon?). OTHER INFO
Bug reports? Suggestions? Check out the project website: http://www.sourceforge.net/projects/widelands Hope you enjoy this game! AUTHORS
A few dozen of people participated to this project. See the AUTHORS file for more information. widelands build-9 February 2005 WIDELANDS(6)

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ggz(7)								  GGZ Gaming Zone							    ggz(7)

NAME
ggz - The GGZ Gaming Zone DESCRIPTION
The GGZ Gaming Zone is a standards-conforming online gaming infrastructure which provides many applications and games to people who like to play on the internet or in local networks. GGZ, how the (recursive) acronym is called, is available for many computer systems. This docu- ment focuses on the installations on Linux, BSD and Unix. APPLICATIONS
There isn't a single executable named ggz, instead a multitude of programs is available to the user, and even more which operate on the system level or are used by developers and administrators. Users will most likely want to connect to a GGZ server on the internet, such as ggz://live.ggzgamingzone.org, to play games against other people. Core clients are used to perform this task. Functional clients exist in the form of kggz for the K Desktop Environment (KDE), ggz-gnome and ggz-gtk for GNOME or XFCE users, and ggz-txt for people who prefer com- mand-line applications. Of course, the clients are not bound to a specific desktop, but the choices above will likely be influenced by the level of integration. A client under development is the SDL-based vibora. Special clients exist in the form of ggzap, a quick-launcher for the KDE panel, and ggz-wrapper which is used for launching GGZ games from instant messenger applications. GAMES
Games are usually launched by the GGZ server, with corresponding game clients running on the user's desktop. Plenty of games are available for GGZ, most of them coming from the GGZ project itself but several independent game projects do now provide GGZ support. Game clients are implemented using multiple toolkits, some of which stem from certain desktop environments. However, all games work equally well under all desktops, it's just a matter of personal choice which of them are to be installed - having all of them is just fine. While some GGZ game clients are suited for online gaming only, others also run locally like normal games happen to do. Those will be found in the desktop's application menu. FILES
The following layout can vary from site to site, depending on the completeness of a GGZ installation and the operating system distribution in use. It adheres to the File Hierarchy Standard (FHS) as much as possible. /usr/bin GGZ applications, tools, and the games which provide single player mode. /usr/lib/ggz(d) GGZ game clients and servers. /usr/share/ggz(d) Data files for game clients and servers. /etc/ggz.modules Game module registry for game clients. /etc/ggzd Configuration for the GGZ server, including rooms and game types. CONFORMING TO
GGZ Design Document and Protocol Reference, available at http://www.ggzgamingzone.org/docs/design/ GGZ Client-Client Protocol Reference, available at http://www.ggzgamingzone.org/docs/design/clientspec/ GGZ Server-Server Protocol Reference, available at http://www.ggzgamingzone.org/docs/design/serverspec/ Freedesktop.org specifications for desktop integration of games and applications, more information at http://www.freedesktop.org/ File Hierarchy Standard for unix-derived operating systems, at http://www.pathname.com/fhs/ AUTHORS
The GGZ Development Team <ggz-dev@mail.ggzgamingzone.org> SEE ALSO
kggz(6), ggz-gtk(6), ggz-txt(6), ggz-java(6) The GGZ Development Team 0.0.14 ggz(7)
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