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xbubble(6) [debian man page]

XBUBBLE(6)							   Games Manual 							XBUBBLE(6)

NAME
xbubble - an X Window based puzzle bubble clone SYNOPSIS
xbubble [OPTION] DESCRIPTION
XBubble is a Puzzle Bubble (PB) / Bust-A-Move (BAM) clone for Unix/X11 platforms. It was written from scratch with no real intent to exactly reproduce the original game. OPTIONS
-d DISPLAY Set X display to DISPLAY. -s <scale> Set game window size (between 5 and 100). The game window size is normally automatically scaled to your screen size. This option is useful to reduce load on slow/loaded systems. See also the -f option. -f <framerate> Adjust frame rate (in frames per second). Usual values are 100 (default), 50, 33, 25, etc. The actual frame rate may be different from the one you specified, depending on system timer resolution. You can use this option to reduce load on slow/loaded systems (e.g. if sprite animation is jerky). See also the -s option. -r <resource path> Tell XBubble to look for its graphics files, fonts, etc. in directory <resourcepath>. -t <theme name> Use the given theme (possible values are: plain, frozen, fancy). PLAYING
The goal is to clear all bubbles from your board and avoid bubbles dropping below the line at the bottom of the screen. You can rotate and fire a canon that launches colored bubbles. Bubbles bounce against the walls until they get stuck to another bubble. If you get three or more adjacent bubbles of the same color they all explode, while any bubble left hanging free falls down. In single player mode, the ceiling goes down every 12 launches so that you must clear the board before the ceiling touches the ground. In multi-player mode, the ceiling does not move but a fresh row of bubbles is added on top of the board while all bubbles are lowered by one row. Additionally, each time you explode three or more bubbles, all extra bubbles are sent (with random colors) to your opponent, as well all falling bubbles. You win the round when your opponent loses (has bubbles dropping across the bottom line). After a few seconds delay, your canon launches its bubble anyway. You can tune this delay when selecting your handicap. The higher the handicap, the shorter the delay. GAME CONTROL
The game is entirely controlled using the keyboard: Player 1 Left arrow / Keypad 4 = Rotate canon left Right arrow / Keypad 6 = Rotate canon right Up arrow / Keypad 5 = Launch bubble Player 2 x = Rotate canon left v = Rotate canon right c = Launch bubble General Up arrow / Keypad 8 = Menu navigate up Down arrow / Keypad 2 = Menu navigate down p = Pause Escape / q = Abort There is no command-line option for changing control keys yet. PLAYER VS COMPUTER MODE
You can choose between 5 levels of difficulty. Beware of the highest level if you have a slow machine, as it is quite CPU consuming. BUGS
Please report any bugs you find to one of the authors whom address in indicated below. LICENSE
xbubble is covered by the GNU General Public License (GPL). SEE ALSO
frozen-bubble(6). AUTHORS
Ivan Djelic <ivan@savannah.gnu.org> Martin Quinson <martin.quinson@tuxfamily.org> XBUBBLE(6)

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goop(6x)							XScreenSaver manual							  goop(6x)

NAME
goop - squishy transparent oil and bubble screenhack SYNOPSIS
goop [-display host:display.screen] [-foreground color] [-background color] [-window] [-root] [-mono] [-install] [-visual visual] [-trans- parent] [-non-transparent] [-additive] [-subtractive] [-xor] [-no-xor] [-fps] DESCRIPTION
The goop program draws a simulation of bubbles in layers of overlapping multicolored translucent fluid. OPTIONS
goop accepts the following options: -window Draw on a newly-created window. This is the default. -root Draw on the root window. -mono If on a color display, pretend we're on a monochrome display. -install Install a private colormap for the window. -visual visual Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. -count integer How many bubbles to draw per layer. Default: random. -planes integer How many planes to draw. Default: random, based on screen depth. -delay microseconds How much of a delay should be introduced between steps of the animation. Default 12000, or about 0.012 seconds. -transparent If -layers is greater than 1, then each layer will be drawn in one color, and when they overlap, the colors will be mixed. This is the default. -non-transparent Turns off -transparent. -additive If -transparent is specified, then this option means that the colors will be mixed using an additive color model, as if the blobs were projected light. This is the default. -subtractive If -transparent is specified, then this option means that the colors will be mixed using a subtractive color model, as if the blobs were translucent filters. -xor Draw with xor instead of the other color tricks. -fps Display the current frame rate and CPU load. ENVIRONMENT
DISPLAY to get the default host and display number. XENVIRONMENT to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property. SEE ALSO
X(1), xscreensaver(1) COPYRIGHT
Copyright (C) 1997 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. AUTHOR
Jamie Zawinski <jwz@jwz.org>, 11-Jun-97. X Version 11 5.15 (28-Sep-2011) goop(6x)
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