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xjump(6) [debian man page]

XJUMP(6)							   Games Manual 							  XJUMP(6)

NAME
xjump - a jumping game for X SYNOPSIS
xjump [ -toolkitoption ] ... [ -private ] [ -graphic file ] [ -keymap ] xjump [ -help ] DESCRIPTION
Xjump is a jumping game where you are in a Falling Tower. The floor you are standing on is sinking with the rest of the building; you will die once the floor gives way (disappears under the bottom of the display). To survive, you have to jump onto the upper floors of the tower. Because the entire tower is sinking, the upper floors will soon collapse, too, so you have to keep on jumping to higher floors. Your score is counted by how many floors you jump before you either fall off while trying to reach the next floor, or the floor you are standing on collapses. OPTIONS
-toolkitoption ... Specify X toolkit options (such as -geometry, -display, etc.). -private Use private colormap. -graphic FILE Use the XPM graphic file FILE for graphics. -keymap Read keymap directly. -help Display a summary of command-line syntax. GAME CONTROLS
To begin the game, press the Space-bar from the highscore screen. Once the game begins, movement is controlled by the Left and Right arrow keys. To jump, use the Up arrow key. Note that hitting the Left or Right arrow keys many times will cause the player to go faster. You can use this to reach floors that are far away. But be careful not to jump too far and miss! You can also change your speed while jumping through midair. If your reflexes are fast enough, you can salvage a bad jump this way. Good luck! To quit the game, press shift-Q. COPYRIGHT
Copyright (C) 1997-1999 Tatsuya Kudoh(CDR/TK) <kudoh@koken.club.uec.ac.jp> Masato Taruishi <taru@debian.org> This is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version without ANY WARRANTIES. AUTHOR
xjump was written by Tatsuya Kudoh(CDR/TK) <kudoh@koken.club.uec.ac.jp> and Masato Taruishi <taru@debian.org>. This manual page was written by H. S. Teoh <hsteoh@debian.org>, for the Debian GNU/Linux system. The original game does not come with a manual page. XJUMP(6)

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burgerspace(6)															    burgerspace(6)

NAME
burgerspace - A hamburger-smashing video game SYNOPSIS
burgerspace DESCRIPTION
BurgerSpace is a game where you are a chef and you must walk over hamburger ingredients (buns, meat, lettuce, tomatoes, cheese) to make them fall from floor to floor, until they end up in the plates at the bottom of the screen. Use the arrow keys to move the chef. However, you must do this while avoiding terrible enemies, such as eggs, sausages and pickles. You will die if they touch you, but you can spray pepper on them with the Control key to paralyze them temporarily. Use those pepper shots sparingly because you only have a limited number of them. Pick up the treat that appears from time to time to obtain a new pepper shot. A two-player game is possible using the (experimental) networked version of BurgerSpace. See the burgerspace-server(6) manual page or the BurgerSpace Home Page for details. Use the Escape key to quit the program. To pause the game (which is only possible in stand-alone mode), use the P key to pause the game and to resume it afterwards. GENERAL OPTIONS
--help display a help page and exit --version display version information and exit --no-sound Disable the sound effects, which are enabled by default. --full-screen Attempt to use the full screen mode. The default is to display the game in an ordinary window. --z-for-pepper Use the Z key instead of the Control key to shoot pepper. STAND-ALONE OPTIONS --initial-level=N start game at level N. Default is 1. N must be at least 1. --ms-per-frame=N N milliseconds per animation frame. Default is 55. Minimum is 1. Maximum is 1000. 50 means 20 frames per second. NETWORK CLIENT OPTIONS
--server=HOSTNAME Start as a client that connects to a BurgerSpace server running on the given host or IP address. Examples: --server=localhost, --server=192.168.1.2 If this option is not given, the program starts as a stand-alone game that does not try to connect to any server. --port=PORT UDP port number on which the BurgerSpace server is running. This option is only useful with --server. The default is 49152. LICENSE
This program is free software; you may redistribute it under the terms of the GNU General Public License version 2 or any later version. This program has absolutely no warranty. AUTHORS
Pierre Sarrazin (code) Luce St-Amand (most images) FILES
This program uses the flatzebra library, by the same author. This library is itself based on the SDL graphics library (see http://www.lib- sdl.org). See the BurgerSpace Home Page: http://sarrazip.com/dev/burgerspace.html May 16th, 2010 burgerspace(6)
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