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xqf(6) [debian man page]

XQF(6)								   Games Manual 							    XQF(6)

NAME
xqf - 3D action game server browser SYNOPSIS
xqf [options] DESCRIPTION
XQF is a 3D action game (such as Quake, sequels and derivatives) server browser. It uses X and is written using the GIMP Tool Kit, and uses QStat in the backend to retrieve server info. With XQF you can search for Quake, Quake World, Quake2, Quake3, Return to Castle Wolfenstein, Hexen 2, Hexen World, Sin, Half-Life, King- pin, Soldier of Fortun 1/2, Tribes 2, Heretic 2, Unreal, Unreal Tournament, Unreal Tournament 2003, Rune, Descent 3 and many others. You can look at lots of information about the servers. XQF can spawn your client into a selected server with customized options. You can also apply filters while searching for servers, trimming full or empty servers, for example. OPTIONS
XQF accepts several command line parameters: --launch [SERVERTYPE] IP adds the server specified with IP (e.g. 10.10.0.1:27666) to the favorites, queries it and launches the game. XQF tries to automati- cally determine the correct game based on the port. If the autodetections fails XQF will ask you for the game. Alternatively you may directly specify the game type on the command line (e.g. Q3S). --add [SERVERTYPE] IP adds the specified server to the favories and queries it. Basically the same as --launch except that the game is not launched ;-) --debug level set the specified debug level. Use this if you experience problems with XQF. Level 3 is usually sufficient for debugging most prob- lems. Higher levels product lots of output. --version prints the version of XQF. SEE ALSO
qstat(1). /usr/share/doc/xqf HOMEPAGE
http://linuxgames.com/xqf/ http://www.sourceforge.net/projects/xqf/ AUTHOR
This manual page was written by Jordi Mallach <jordi@debian.org>, for the Debian GNU/Linux system (but may be used by others). XQF was written by Roman Pozlevich <roma@botik.ru>, and is now maintained by Bill Adams <bill@evilbill.org>, Alex Burger <alex_b@users.sourceforge.net> and Ludwig Nussel <l_n@users.sourceforge.net> December 19, 2004 XQF(6)

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QUAKE3-SERVER(6)						   Games Manual 						  QUAKE3-SERVER(6)

NAME
quake3-server - Quake III Arena dedicated server SYNOPSIS
quake3-server [-h|--help] [-q|--quiet] [+set option value]... DESCRIPTION
quake3-server is the dedicated server for Quake III Arena, a multiplayer network game. OPTIONS
The wrapper script used for Quake III Arena in Debian accepts these options: -h, --help Display a short help summary -q, --quiet Disable all output Any console command can also be prefixed with + and used as a command-line option (run the server in a terminal to use the console). The +set command is generally the most useful to use on the command line. Options that can be set with +set (note that this is not a full list!) include: capturelimit <value> dedicated <bool> fraglimit <value> fs_basepath <string> fs_game <value> g_allowVote <bool> g_banIPs <IP address> g_doWarmup <bool> g_friendlyFire <bool> g_gametype <bool> g_gravity <value> g_inactivity <value> g_maxGameClients <value> g_motd <string> g_needpass <bool> g_password <string> g_quadfactor <value> g_weaponrespawn <value> net_ip <IP adress> net_port <value> net_qport <value> nextmap <string> sv_allowDownload <bool> sv_floodProtect <bool> sv_fps <value> sv_hostname <string> sv_maxclients <value> sv_maxPing <value> (Measurd in milliseconds) sv_minPing <value> (Measurd in milliseconds) sv_pure <bool> timelimit <value> (Measured in minutes) FILES
~/.q3a/baseq3 Configuration and state for Quake III Arena ~/.q3a/missionpack Configuration and state for Quake III: Team Arena, if installed ENVIRONMENT
The wrapper script used to launch Quake III Arena allows it to be debugged by setting environment variables. QUAKE3_DEBUGGER=command A debugger or other prefix to prepend to the Quake III command line, such as strace; overridden by QUAKE3_BACKTRACE QUAKE3_BACKTRACE=1 Use gdb(1) to get a backtrace if Quake III crashes (the gdb package must be installed) SEE ALSO
quake3(6), ioq3ded(6) AUTHOR
The Quake III server binary used is a modified ioQuake3; originally created by Id Software, now maintained by the ioQuake3 community. This manual page was written by Jack "jscinoz" Coulter <jscinoz@gmail.com>, Bruno "Fuddl" Kleinert <fuddl@gmx.de> and Simon McVittie <smcv@debian.org> for the Debian project (but may be used by others). Permission is granted to copy, distribute and/or modify this docu- ment under the terms of the GNU General Public License, Version 2, or any later version published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL-2. 2010-10-15 QUAKE3-SERVER(6)
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