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xsol(6) [debian man page]

XSOL(6) 							   Games Manual 							   XSOL(6)

NAME
xsol - X Solitaire SYNOPSIS
xsol DESCRIPTION
This manual page briefly documents xsol , a simple Motif/ Lesstif version of the classic solitaire game. It was written for the Debian GNU/Linux distribution because the original program does not have a manual page. HOW TO PLAY
Solitaire is a card game. At the start you are presented with seven columns of cards. First has only one card, second one has two, third three and so on (28 in total), but only the first card in every column is shown ('opened'). Also there is the deck (24 cards at the start), and four emtpy places for suit stacks. Cards in the deck and in the columns are unsorted, and the object of Solitaire is to use all the cards in the deck to build up the four suit stacks in ascending order, beginning with the aces. You can accomplish that by dragging and dropping the red onto the black (and black onto the red) cards between the columns, and between the deck and the columns (but not the other way around). When you see a whole turned card, click on it to see it ('open' it) and to be able to move it somewhere. Deck is opened by clicking on it; once you reach the end of the deck, just click once more and you'll reopen it. If you reach a point when you can't move any more cards to the stacks, and rearranging cards in columns and the deck gets you nowhere, the game is over. Start it again. OPTIONS
You can access all options within the program, through the 'Game' menu. There you have four options: New game - start a new game, Undo - undo last move, Options - configure these options: Timed game - should we count the seconds? Keep score - should we count the score? Show number of cards in deck - should we show it? Draw one - card from the deck, Draw three - cards from the deck. About - shows information about the author. Exit - quits the game. AUTHOR
xsol was written by Brian Masney <masneyb@newwave.net>, and this manual page was written by Josip Rodin <jrodin@jagor.srce.hr>. Debian Project March 1999 XSOL(6)

Check Out this Related Man Page

Deck(3I)						    InterViews Reference Manual 						  Deck(3I)

NAME
Deck - a stack of interactors on top of each other SYNOPSIS
#include <InterViews/deck.h> DESCRIPTION
A deck is a scene containing interactors that are conceptually stacked on top of each other. Only one interactor is visible at a time. A deck is useful to implement ``paging'' through a document, or where only one of several similar components should be visible at a time, as in applications using alternate tool pallets or menus with alternate entries. A deck will try to stretch or shrink the visible interactor to fill the total space. The natural size of a deck is the maximum of its com- ponents. A deck uses its perspective to specify which component is visible. The components are numbered in the order in which they are inserted into the deck, starting with one. A scroller or other interactor which operates on the perspective can be used to allow a user to specify the component to view. Either horizontal or vertical scrolling can be used. PUBLIC OPERATIONS
Deck() Construct a new deck. void Insert(Interactor*) Add an interactor to the deck. void Change(Interactor*) Notify the deck that an interactor's shape has changed. If propagation is on, the deck recomputes its own shape and notifies its parent. void Remove(Interactor*) Take an interactor out of a deck. void Flip(int count = 1) void FlipTo(int position) void Top() void Bottom() Perform operations on the perspective to specify the component to view. Flip specifies the component relative to the current compo- nent. A positive value of count specifies a component nearer to the ``bottom'' of the deck (the components inserted last), and a negative value specifies a component nearer to the ``top''. FlipTo specifies a component by its absolute position in the deck. A positive value of position specifies a position from the top, starting at 1. A negative value specifies a position from the bottom, starting at -1. Top and Bottom are equivalent to FlipTo(1) and FlipTo(-1) respectively. SEE ALSO
Interactor(3I), Scene(3I), Shape(3I) InterViews 13 December 1987 Deck(3I)
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