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ceilf(3) [mojave man page]

CEIL(3) 						   BSD Library Functions Manual 						   CEIL(3)

NAME
ceil -- round to smallest integral value not less than x SYNOPSIS
#include <math.h> double ceil(double x); long double ceill(long double x); float ceilf(float x); DESCRIPTION
The ceil() functions return the smallest integral value greater than or equal to x. SPECIAL VALUES
ceil(+-0) returns +-0. ceil(+-infinity) returns +-infinity. VECTOR OPERATIONS
If you need to apply the ceil() function to SIMD vectors or arrays, using the following functions provided by the Accelerate.framework may give significantly better performance: #include <Accelerate/Accelerate.h> vFloat vceilf(vFloat x); void vvceilf(float *y, const float *x, const int *n); void vvceil(double *y, const double *x, const int *n); SEE ALSO
floor(3), round(3), trunc(3), math(3) STANDARDS
The ceil() functions conform to ISO/IEC 9899:2011. BSD
December 11, 2006 BSD

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COS(3)							   BSD Library Functions Manual 						    COS(3)

NAME
cos -- cosine function SYNOPSIS
#include <math.h> double cos(double x); long double cosl(long double x); float cosf(float x); DESCRIPTION
The cos() function computes the cosine of x (measured in radians). SPECIAL VALUES
cos(+-0) returns 1. cos(+-infinity) returns a NaN and raises the "invalid" floating-point exception. VECTOR OPERATIONS
If you need to apply the cos() function to SIMD vectors or arrays, using the following functions provided by the Accelerate.framework may give significantly better performance: #include <Accelerate/Accelerate.h> vFloat vcosf(vFloat x); vFloat vsincosf(vFloat x, vFloat *c); void vvcosf(float *y, const float *x, const int *n); void vvcos(double *y, const double *x, const int *n); void vvsincosf(float *s, float *c, const float *x, const int *n); void vvsincos(double *s, double *c, const double *x, const int *n); SEE ALSO
sin(3), tan(3), asin(3), acos(3), atan(3), atan2(3), sinh(3), cosh(3), tanh(3), math(3) STANDARDS
The cos() function conforms to ISO/IEC 9899:2011. BSD
December 11, 2006 BSD
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