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set_palette(3alleg4) [mojave man page]

set_palette(3alleg4)						  Allegro manual					      set_palette(3alleg4)

NAME
set_palette - Sets the entire palette of 256 colors. Allegro game programming library. SYNOPSIS
#include <allegro.h> void set_palette(const PALETTE p); DESCRIPTION
Sets the entire palette of 256 colors. You should provide an array of 256 RGB structures. Unlike set_color(), there is no need to call vsync() before this function. Example: BITMAP *bmp; PALETTE palette; ... bmp = load_bitmap(filename, palette); if (!bmp) abort_on_error("Couldn't load bitmap!"); set_palette(palette); SEE ALSO
set_gfx_mode(3alleg4), set_palette_range(3alleg4), set_color(3alleg4), get_palette(3alleg4), select_palette(3alleg4), pal- ette_color(3alleg4) Allegro version 4.4.2 set_palette(3alleg4)

Check Out this Related Man Page

exscale(3alleg4)						  Allegro manual						  exscale(3alleg4)

NAME
exscale - Loading PCX files and bitmap stretching. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example exscale DESCRIPTION
This example demonstrates how to use PCX files, palettes and stretch blits. It loads a PCX file, sets its palette and does some random stretch_blits. Don't worry - it's VERY slowed down using vsync(). SEE ALSO
BITMAP(3alleg4), END_OF_MAIN(3alleg4), PALETTE(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), allegro_error(3alleg4), alle- gro_init(3alleg4), allegro_message(3alleg4), blit(3alleg4), destroy_bitmap(3alleg4), install_keyboard(3alleg4), keypressed(3alleg4), load_pcx(3alleg4), replace_filename(3alleg4), screen(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), stretch_blit(3alleg4), vsync(3alleg4) Allegro version 4.4.2 exscale(3alleg4)
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