glutChangeToSubMenu(3GLUT) GLUT glutChangeToSubMenu(3GLUT)NAME
glutChangeToSubMenu - changes the specified menu item in the current menu into a sub-menu trigger.
SYNTAX
#include <GLUT/glut.h>
void glutChangeToSubMenu(int entry, char *name, int menu);
ARGUMENTS
entry Index into the menu items of the current menu (1 is the topmost menu item).
name ASCII character string to display in the menu item to cascade the sub-menu from.
menu Identifier of the menu to cascade from this sub-menu menu item.
DESCRIPTION
glutChangeToSubMenu changes the specified menu item in the current menu into a sub-menu trigger. The entry parameter determines which menu
item should be changed, with one being the topmost item. entry must be between 1 and glutGet(GLUT_MENU_NUM_ITEMS) inclusive. The menu item
to change does not have to be a sub-menu trigger already. The string name will be displayed for the newly changed sub-menu trigger. The
menu identifier names the sub-menu to cascade from the newly added sub-menu trigger.
SEE ALSO
glutChangeToMenuEntry, glutAddSubMenu, glutRemoveMenuItem
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT 3.7 glutChangeToSubMenu(3GLUT)
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glutMenuStatusFunc(3GLUT) GLUT glutMenuStatusFunc(3GLUT)NAME
glutMenuStatusFunc - sets the global menu status callback.
SYNTAX
#include <GLUT/glut.h>
void glutMenuStatusFunc(void (*func)(int status, int x, int y));
void glutMenuStateFunc(void (*func)(int status));
ARGUMENTS
func The new menu status (or state) callback function.
DESCRIPTION
glutMenuStatusFunc sets the global menu status callback so a GLUT program can determine when a menu is in use or not. When a menu status
callback is registered, it will be called with the value GLUT_MENU_IN_USE for its value parameter when pop-up menus are in use by the user;
and the callback will be called with the value GLUT_MENU_NOT_IN_USE for its status parameter when pop-up menus are no longer in use. The x
and y parameters indicate the location in window coordinates of the button press that caused the menu to go into use, or the location where
the menu was released (may be outside the window). The func parameter names the callback function. Other callbacks continue to operate
(except mouse motion callbacks) when pop-up menus are in use so the menu status callback allows a program to suspend animation or other
tasks when menus are in use. The cascading and unmapping of sub-menus from an initial pop-up menu does not generate menu status callbacks.
There is a single menu status callback for GLUT.
When the menu status callback is called, the current menu will be set to the initial pop-up menu in both the GLUT_MENU_IN_USE and
GLUT_MENU_NOT_IN_USE cases. The current window will be set to the window from which the initial menu was popped up from, also in both
cases.
Passing NULL to glutMenuStatusFunc disables the generation of the menu status callback.
glutMenuStateFunc is a deprecated version of the glutMenuStatusFunc routine. The only difference is glutMenuStateFunc callback prototype
does not deliver the two additional x and y coordinates.
SEE ALSO
glutCreateMenu, glutCreateWindow
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT 3.7 glutMenuStatusFunc(3GLUT)
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