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glutstrokewidth(3glut) [mojave man page]

glutStrokeWidth(3GLUT)						       GLUT						    glutStrokeWidth(3GLUT)

NAME
glutStrokeWidth returns the width of a stroke character, glutStrokeLength returns the length of a stroke font string. SYNTAX
#include <GLUT/glut.h> int glutStrokeWidth(void *font, int character); int glutStrokeLength(void *font, const unsigned char *string); ARGUMENTS
font Stroke font to use. For valid values, see the glutStrokeWidth description. character Character to return width of (not confined to 8 bits). string Text string (8-bit characters), nul terminated. DESCRIPTION
glutStrokeWidth returns the width in modeling units of a stroke character in a supported stroke font. While the width of characters in a font may vary (though fixed width fonts do not vary), the maximum height characteristics of a particular font are fixed. glutStrokeLength returns the length in modeling units of a string (8-bit characters). This length is equivalent to summing all the widths returned by glutStrokeWidth for each character in the string. SEE ALSO
glutStrokeCharacter, glutBitmapWidth AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutStrokeWidth(3GLUT)

Check Out this Related Man Page

glutStrokeCharacter(3GLUT)					       GLUT						glutStrokeCharacter(3GLUT)

NAME
glutStrokeCharacter - renders a stroke character using OpenGL. SYNTAX
#include <GLUT/glut.h> void glutStrokeCharacter(void *font, int character); ARGUMENTS
font Stroke font to use. character Character to render (not confined to 8 bits). DESCRIPTION
Without using any display lists, glutStrokeCharacter renders the character in the named stroke font. The available fonts are: GLUT_STROKE_ROMAN A proportionally spaced Roman Simplex font for ASCII characters 32 through 127. The maximum top character in the font is 119.05 units; the bottom descends 33.33 units. GLUT_STROKE_MONO_ROMAN A mono-spaced spaced Roman Simplex font (same characters as GLUT_STROKE_ROMAN) for ASCII characters 32 through 127. The maximum top character in the font is 119.05 units; the bottom descends 33.33 units. Each character is 104.76 units wide. Rendering a nonexistent character has no effect. A glTranslatef is used to translate the current model view matrix to advance the width of the character. EXAMPLE
Here is a routine that shows how to render a string of ASCII text with glutStrokeCharacter: void output(GLfloat x, GLfloat y, char *text) { char *p; glPushMatrix(); glTranslatef(x, y, 0); for (p = text; *p; p++) glutStrokeCharacter(GLUT_STROKE_ROMAN, *p); glPopMatrix(); } If you want to draw stroke font text using wide, antialiased lines, use: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); glLineWidth(2.0); output(200, 225, "This is antialiased."); SEE ALSO
glutBitmapCharacter, glutStrokeWidth AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutStrokeCharacter(3GLUT)
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