apply_matrix(3alleg4) [opendarwin man page]
apply_matrix(3alleg4) Allegro manual apply_matrix(3alleg4) NAME
apply_matrix, apply_matrix_f - Multiplies a point by a transformation matrix. Allegro game programming library. SYNOPSIS
#include <allegro.h> void apply_matrix(const MATRIX *m, fixed x, y, z, *xout, *yout, *zout); void apply_matrix_f(const MATRIX_f *m, float x, y, z, *xout, *yout, *zout); DESCRIPTION
Multiplies the point (x, y, z) by the transformation matrix m, storing the result in (*xout, *yout, *zout). SEE ALSO
matrix_mul(3alleg4), ex12bit(3alleg4), ex3d(3alleg4), exstars(3alleg4) Allegro version 4.4.2 apply_matrix(3alleg4)
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exstars(3alleg4) Allegro manual exstars(3alleg4) NAME
exstars - 3d starfield and lightsourced spaceship. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example exstars DESCRIPTION
This program draws a 3D star field (depth-cued) and a polygon starship (controllable with the keyboard cursor keys), using the Allegro math functions. SEE ALSO
BITMAP(3alleg4), END_OF_MAIN(3alleg4), MATRIX(3alleg4), PALETTE(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), allegro_error(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), apply_matrix(3alleg4), blit(3alleg4), clear_bitmap(3alleg4), create_bitmap(3alleg4), cross_product(3alleg4), destroy_bitmap(3alleg4), dot_product(3alleg4), fixed(3alleg4), fixmul(3alleg4), fixtof(3alleg4), fixtoi(3alleg4), font(3alleg4), get_rotation_matrix(3alleg4), get_transformation_matrix(3alleg4), get_translation_matrix(3alleg4), install_key- board(3alleg4), install_timer(3alleg4), itofix(3alleg4), key(3alleg4), normalize_vector(3alleg4), palette_color(3alleg4), persp_project(3alleg4), poll_keyboard(3alleg4), putpixel(3alleg4), rectfill(3alleg4), screen(3alleg4), set_gfx_mode(3alleg4), set_pal- ette(3alleg4), set_projection_viewport(3alleg4), textout_centre_ex(3alleg4), textprintf_centre_ex(3alleg4), triangle(3alleg4), vsync(3alleg4) Allegro version 4.4.2 exstars(3alleg4)