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glutsolidtorus(3glut) [osx man page]

glutSolidTorus(3GLUT)						       GLUT						     glutSolidTorus(3GLUT)

NAME
glutSolidTorus, glutWireTorus - render a solid or wireframe torus (doughnut) respectively. SYNTAX
#include <GLUT/glut.h> void glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint nsides, GLint rings); void glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint nsides, GLint rings); ARGUMENTS
innerRadius Inner radius of the torus. outerRadius Outer radius of the torus. nsides Number of sides for each radial section. rings Number of radial divisions for the torus. DESCRIPTION
glutSolidTorus and glutWireTorus render a solid or wireframe torus (doughnut) respectively centered at the modeling coordinates origin whose axis is aligned with the Z axis. SEE ALSO
glutSolidSphere, glutSolidCube, glutSolidCone, glutSolidDodecahedron, glutSolidOctahedron, glutSolidTetrahedron, glutSolidIcosahedron, glutSolidTeapot AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutSolidTorus(3GLUT)

Check Out this Related Man Page

glutSolidTeapot(3GLUT)						       GLUT						    glutSolidTeapot(3GLUT)

NAME
glutSolidTeapot, glutWireTeapot - render a solid or wireframe teapot respectively. SYNTAX
void glutSolidTeapot(GLdouble size); void glutWireTeapot(GLdouble size); ARGUMENTS
size Relative size of the teapot. DESCRIPTION
glutSolidTeapot and glutWireTeapot render a solid or wireframe teapot respectively. Both surface normals and texture coordinates for the teapot are generated. The teapot is generated with OpenGL evaluators. BUGS
The teapot is greatly over-tesselated; it renders way too slow. OpenGL's default glFrontFace state assumes that front facing polygons (for the purpose of face culling) have vertices that wind counter clockwise when projected into window space. This teapot is rendered with its front facing polygon vertices winding clockwise. For OpenGL's default back face culling to work, you should use: glFrontFace(GL_CW); glutSolidTeapot(size); glFrontFace(GL_CCW); Both these bugs reflect issues in the original aux toolkit's teapot rendering routines (GLUT used the same teapot rendering routine). SEE ALSO
glutSolidSphere, glutSolidCube, glutSolidCone, glutSolidTorus, glutSolidDodecahedron, glutSolidOctahedron, glutSolidTetrahedron, glutSo- lidIcosahedron AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutSolidTeapot(3GLUT)
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