glutStrokeCharacter(3GLUT) GLUT glutStrokeCharacter(3GLUT)NAME
glutStrokeCharacter - renders a stroke character using OpenGL.
SYNTAX
#include <GLUT/glut.h>
void glutStrokeCharacter(void *font, int character);
ARGUMENTS
font Stroke font to use.
character Character to render (not confined to 8 bits).
DESCRIPTION
Without using any display lists, glutStrokeCharacter renders the character in the named stroke font. The available fonts are:
GLUT_STROKE_ROMAN
A proportionally spaced Roman Simplex font for ASCII characters 32 through 127. The maximum top character in the font is 119.05
units; the bottom descends 33.33 units.
GLUT_STROKE_MONO_ROMAN
A mono-spaced spaced Roman Simplex font (same characters as GLUT_STROKE_ROMAN) for ASCII characters 32 through 127. The maximum top
character in the font is 119.05 units; the bottom descends 33.33 units. Each character is 104.76 units wide.
Rendering a nonexistent character has no effect. A glTranslatef is used to translate the current model view matrix to advance the width of
the character.
EXAMPLE
Here is a routine that shows how to render a string of ASCII text with glutStrokeCharacter:
void
output(GLfloat x, GLfloat y, char *text)
{
char *p;
glPushMatrix();
glTranslatef(x, y, 0);
for (p = text; *p; p++)
glutStrokeCharacter(GLUT_STROKE_ROMAN, *p);
glPopMatrix();
}
If you want to draw stroke font text using wide, antialiased lines, use:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glLineWidth(2.0);
output(200, 225, "This is antialiased.");
SEE ALSO
glutBitmapCharacter, glutStrokeWidth
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT 3.7 glutStrokeCharacter(3GLUT)
Check Out this Related Man Page
glutStrokeCharacter(3GLUT) GLUT glutStrokeCharacter(3GLUT)NAME
glutStrokeCharacter - renders a stroke character using OpenGL.
SYNTAX
void glutStrokeCharacter(void *font, int character);
ARGUMENTS
font Stroke font to use.
character Character to render (not confined to 8 bits).
DESCRIPTION
Without using any display lists, glutStrokeCharacter renders the character in the named stroke font. The available fonts are:
GLUT_STROKE_ROMAN
A proportionally spaced Roman Simplex font for ASCII characters 32 through 127. The maximum top character in the font is 119.05
units; the bottom descends 33.33 units.
GLUT_STROKE_MONO_ROMAN
A mono-spaced spaced Roman Simplex font (same characters as GLUT_STROKE_ROMAN) for ASCII characters 32 through 127. The maximum top
character in the font is 119.05 units; the bottom descends 33.33 units. Each character is 104.76 units wide.
Rendering a nonexistent character has no effect. A glTranslatef is used to translate the current model view matrix to advance the width of
the character.
EXAMPLE
Here is a routine that shows how to render a string of ASCII text with glutStrokeCharacter:
void
output(GLfloat x, GLfloat y, char *text)
{
char *p;
glPushMatrix();
glTranslatef(x, y, 0);
for (p = text; *p; p++)
glutStrokeCharacter(GLUT_STROKE_ROMAN, *p);
glPopMatrix();
}
If you want to draw stroke font text using wide, antialiased lines, use:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glLineWidth(2.0);
output(200, 225, "This is antialiased.");
SEE ALSO
glutBitmapCharacter, glutStrokeWidth
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT 3.7 glutStrokeCharacter(3GLUT)
Hi Team,
I have a file having size greater than 1 GB. What i want to do is to check if it contains any JUNK character (ie any special charater thats not on the key board stroke). This file has 532 column & seperated with ^~^.
I have found some solution from the file, but it is for a... (4 Replies)
Hello every one and thanks in advance for the time you will take to think about my problem.
I would like to know if it's possible (in BASH) to read a text file character after character.
Exactly this is what I would like to do :
Txt file : ATGCAGTTCATTGCCAAA...... (~2.5 millions... (3 Replies)