POLYTYPE_GRGB(3alleg4) Allegro manual POLYTYPE_GRGB(3alleg4)NAME
POLYTYPE_GRGB - Polygon rendering mode type Allegro game programming library.
SYNOPSIS
#include <allegro.h>
#define POLYTYPE_GRGB
DESCRIPTION
A gouraud shaded polygon which interpolates RGB triplets rather than a single color. In 256-color modes this uses the global rgb_map table
to convert the result to an 8-bit paletted color, so it must only be used after you have set up the RGB mapping table! The colors for each
vertex are taken from the `c' value, which is interpreted as a 24-bit RGB triplet (0xFF0000 is red, 0x00FF00 is green, and 0x0000FF is
blue).
SEE ALSO polygon3d(3alleg4), rgb_map(3alleg4), ex3d(3alleg4)Allegro version 4.4.2 POLYTYPE_GRGB(3alleg4)
What is the point of this? Whenever I close my shell it appends to the history file without adding this. I have never seen it overwrite my history file.
# When the shell exits, append to the history file instead of overwriting it
shopt -s histappend (3 Replies)