Set::Scalar::Universe(3) User Contributed Perl Documentation Set::Scalar::Universe(3)NAME
Set::Scalar::Universe - universes for set members
SYNOPSIS
Do not use directly.
DESCRIPTION
There are only two guaranteed interfaces, both sort of indirect.
The first one is accessing the universe of a set:
$set->universe
This contains the members of the universe
$set->universe->members
of the $set.
The second supported interface is displaying set universes.
print $set->universe, "
";
This will display the members of the set inside square brackets: [], as opposed to sets, which have their members shown inside
parentheses: ().
AUTHOR
Jarkko Hietaniemi <jhi@iki.fi>
perl v5.12.1 2001-05-03 Set::Scalar::Universe(3)
Check Out this Related Man Page
planets(1) General Commands Manual planets(1)NAME
planets - Gravitational simulation of planetary bodies
DESCRIPTION
Planets is a simple interactive program for playing with simulations of planetary systems. It is great teaching tool for understanding how
gravitation works on a planetary level.
The user interface is aimed at being simple enough for a fairly young kid can get some joy of it. There's also a special kid-mode aimed at
very young children which grabs the focus and converts key banging into lots of random planets.
KEYBINDINGS
Universe definition
a Add Planet
j Place random orbital planet
r Place random planet
u Undo (undoes last planet insertion)
e Reset to empty universe
g Go Back (goes back to just after last planet insertion)
Mouse Click on a planet to delete it
Physics
b Toggle bounce (experimental)
Display control
Cursor keys
Panning
c, Space
Move display to center of mass
x Initiate center of mass tracking
= Zoom in
- Zoom out
p Toggle Pause
o Change all colors randomly
t Toggle Trace
d Double Trace Length
h Halve Trace Length
Mouse Drag a box around a set of planets to follow the center of mass of those planets
Program control
H Display help dialog
k Display option dialog
Ctrl-Shift-k
Toggle kid-mode. Kid mode locks the keyboard and mouse, so the only way to get out is to toggle kid-mode again to get out.
l Load Universe After pressing l, press any other character to load the universe with that name. Universes are stored in ~/.planets/ .
s Save Universe After pressing s, press any other character to save the universe with that name. Universes are saved in ~/.planets/ .
q, Esc Quit
TECHNICAL DETAILS
Planets uses a fourth-order runge-kutta approximation for the simulation itself. Planet bouncing is achieved by adding a repulsive force
to planets at close quarters. Planets is fairly flexible: you can change the gravitational constant, the time-slice of the simulation, and
even the exponent used in the gravitational law. Universes are saved in the ~/.planets directory, and are simple human readable and
editable files.
BUGS
Currently bouncing doesn't work very well unless you make the time-slice quite small. Ideally, it would be nice to have a billiard-style
bounce system, but it's not clear how to do this accurately in the presence of a strong gravitational field.
AUTHOR
Planets was written by Yaron M. Minsky <yminsky@cs.cornell.edu> as a gift for his nephew, Eyal Minsky-Fenick.
This manpage was contributed originally by Martin Pitt <martin@piware.de> for the Debian GNU/Linux system (but may be used by others).
April 20, 2003 planets(1)