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glhint(3g) [suse man page]

GLHINT(3G)																GLHINT(3G)

NAME
glHint - specify implementation-specific hints C SPECIFICATION
void glHint( GLenum target, GLenum mode ) PARAMETERS
target Specifies a symbolic constant indicating the behavior to be controlled. GL_FOG_HINT, GL_LINE_SMOOTH_HINT, GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_SMOOTH_HINT, and GL_POLYGON_SMOOTH_HINT are accepted. mode Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted. DESCRIPTION
Certain aspects of GL behavior, when there is room for interpretation, can be controlled with hints. A hint is specified with two argu- ments. target is a symbolic constant indicating the behavior to be controlled, and mode is another symbolic constant indicating the desired behavior. The initial value for each target is GL_DONT_CARE. mode can be one of the following: GL_FASTEST The most efficient option should be chosen. GL_NICEST The most correct, or highest quality, option should be chosen. GL_DONT_CARE No preference. Though the implementation aspects that can be hinted are well defined, the interpretation of the hints depends on the implementation. The hint aspects that can be specified with target, along with suggested semantics, are as follows: GL_FOG_HINT Indicates the accuracy of fog calculation. If per-pixel fog calculation is not efficiently supported by the GL imple- mentation, hinting GL_DONT_CARE or GL_FASTEST can result in per-vertex calculation of fog effects. GL_LINE_SMOOTH_HINT Indicates the sampling quality of antialiased lines. If a larger filter function is applied, hinting GL_NICEST can result in more pixel fragments being generated during rasterization, GL_PERSPECTIVE_CORRECTION_HINT Indicates the quality of color and texture coordinate interpolation. If perspective-corrected parameter interpolation is not efficiently supported by the GL implementation, hinting GL_DONT_CARE or GL_FASTEST can result in simple linear interpolation of colors and/or texture coordinates. GL_POINT_SMOOTH_HINT Indicates the sampling quality of antialiased points. If a larger filter function is applied, hinting GL_NICEST can result in more pixel fragments being generated during rasterization, GL_POLYGON_SMOOTH_HINT Indicates the sampling quality of antialiased polygons. Hinting GL_NICEST can result in more pixel fragments being generated during rasterization, if a larger filter function is applied. NOTES
The interpretation of hints depends on the implementation. Some implementations ignore glHint settings. ERRORS
GL_INVALID_ENUM is generated if either target or mode is not an accepted value. GL_INVALID_OPERATION is generated if glHint is executed between the execution of glBegin and the corresponding execution of glEnd. GLHINT(3G)

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GLGETTEXENV(3G) 														   GLGETTEXENV(3G)

NAME
glGetTexEnvfv, glGetTexEnviv - return texture environment parameters C SPECIFICATION
void glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) void glGetTexEnviv( GLenum target, GLenum pname, GLint *params ) PARAMETERS
target Specifies a texture environment. Must be GL_TEXTURE_ENV. pname Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE and GL_TEXTURE_ENV_COLOR. params Returns the requested data. DESCRIPTION
glGetTexEnv returns in params selected values of a texture environment that was specified with glTexEnv. target specifies a texture envi- ronment. Currently, only one texture environment is defined and supported: GL_TEXTURE_ENV. pname names a specific texture environment parameter, as follows: GL_TEXTURE_ENV_MODE params returns the single-valued texture environment mode, a symbolic constant. The initial value is GL_MODULATE. GL_TEXTURE_ENV_COLOR params returns four integer or floating-point values that are the texture environment color. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer, and -1.0 maps to the most negative representable integer. The initial value is (0, 0, 0, 0). NOTES
If an error is generated, no change is made to the contents of params. When the GL_ARB_multitexture extension is supported, glGetTexEnv returns the texture environment parameters for the active texture unit. ERRORS
GL_INVALID_ENUM is generated if target or pname is not an accepted value. GL_INVALID_OPERATION is generated if glGetTexEnv is executed between the execution of glBegin and the corresponding execution of glEnd. SEE ALSO
glActiveTextureARB, glTexEnv GLGETTEXENV(3G)
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