GLINITNAMES(3G)GLINITNAMES(3G)NAME
glInitNames - initialize the name stack
C SPECIFICATION
void glInitNames( void )
DESCRIPTION
The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set
of unsigned integers. glInitNames causes the name stack to be initialized to its default empty state.
The name stack is always empty while the render mode is not GL_SELECT. Calls to glInitNames while the render mode is not GL_SELECT are
ignored.
ERRORS
GL_INVALID_OPERATION is generated if glInitNames is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_NAME_STACK_DEPTH
glGet with argument GL_MAX_NAME_STACK_DEPTH
SEE ALSO glLoadName(3G), glPushName(3G), glRenderMode(3G), glSelectBuffer(3G)GLINITNAMES(3G)
Check Out this Related Man Page
GLLOADNAME(3G)GLLOADNAME(3G)NAME
glLoadName - load a name onto the name stack
C SPECIFICATION
void glLoadName( GLuint name )
PARAMETERS
name Specifies a name that will replace the top value on the name stack.
DESCRIPTION
The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set
of unsigned integers. glLoadName causes name to replace the value on the top of the name stack, which is initially empty.
The name stack is always empty while the render mode is not GL_SELECT. Calls to glLoadName while the render mode is not GL_SELECT are
ignored.
ERRORS
GL_INVALID_OPERATION is generated if glLoadName is called while the name stack is empty.
GL_INVALID_OPERATION is generated if glLoadName is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_NAME_STACK_DEPTH
glGet with argument GL_MAX_NAME_STACK_DEPTH
SEE ALSO glInitNames(3G), glPushName(3G), glRenderMode(3G), glSelectBuffer(3G)GLLOADNAME(3G)
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