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glutcopycolormap(3glut) [suse man page]

glutCopyColormap(3GLUT) 					       GLUT						   glutCopyColormap(3GLUT)

NAME
glutCopyColormap - copies the logical colormap for the layer in use from a specified window to the current window. SYNTAX
void glutCopyColormap(int win); ARGUMENTS
win The identifier of the window to copy the logical colormap from. DESCRIPTION
glutCopyColormap copies (lazily if possible to promote sharing) the logical colormap from a specified window to the current window's layer in use. The copy will be from the normal plane to the normal plane; or from the overlay to the overlay (never across different layers). Once a colormap has been copied, avoid setting cells in the colormap with glutSetColor since that will force an actual copy of the colormap if it was previously copied by reference. glutCopyColormap should only be called when both the current window and the win window are color index windows. EXAMPLE
Here is an example of how to create two color index GLUT windows with their colormaps loaded identically and so that the windows are likely to share the same colormap: int win1, win2; glutInitDisplayMode(GLUT_INDEX); win1 = glutCreateWindow("first color index win"); glutSetColor(0, 0.0, 0.0, 0.0); /* black */ glutSetColor(1, 0.5, 0.5, 0.5); /* gray */ glutSetColor(2, 1.0, 1.0, 1.0); /* black */ glutSetColor(3, 1.0, 0.0, 0.0); /* red */ win2 = glutCreateWindow("second color index win"); glutCopyColormap(win1); SEE ALSO
glutSetColor, glutGetColor, glutCreateWindow AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutCopyColormap(3GLUT)

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glutLayerGet(3GLUT)						       GLUT						       glutLayerGet(3GLUT)

NAME
glutLayerGet - retrieves GLUT state pertaining to the layers of the current window. SYNTAX
#include <GLUT/glut.h> int glutLayerGet(GLenum info); ARGUMENTS
info Name of device information to retrieve. GLUT_OVERLAY_POSSIBLE Whether an overlay could be established for the current window given the current initial display mode. If false, glutEstablishOver- lay will fail with a fatal error if called. GLUT_LAYER_IN_USE Either GLUT_NORMAL or GLUT_OVERLAY depending on whether the normal plane or overlay is the layer in use. GLUT_HAS_OVERLAY If the current window has an overlay established. GLUT_TRANSPARENT_INDEX The transparent color index of the overlay of the current window; negative one is returned if no overlay is in use. GLUT_NORMAL_DAMAGED True if the normal plane of the current window has damaged (by window system activity) since the last display callback was trig- gered. Calling glutPostRedisplay will not set this true. GLUT_OVERLAY_DAMAGED True if the overlay plane of the current window has damaged (by window system activity) since the last display callback was trig- gered. Calling glutPostRedisplay or glutPostOverlayRedisplay will not set this true. Negative one is returned if no overlay is in use. DESCRIPTION
glutLayerGet retrieves GLUT layer information for the current window represented by integers. The info parameter determines what type of layer information to return. SEE ALSO
glutEstablishOverlay, glutUseOverlay, glutCreateWindow, glutSetColor AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutLayerGet(3GLUT)
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