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frozen-bubble-editor(6) [suse man page]

FROZEN-BUBBLE-EDITOR(6) 				  The Frozen-Bubble Level editor				   FROZEN-BUBBLE-EDITOR(6)

NAME
frozen-bubble-editor - a level editor for Frozen Bubble SYNOPSIS
frozen-bubble-editor [OPTION]... DESCRIPTION
This editor lets you manipulate level-sets, in which you can add, remove and modify levels thanks to a mouse-oriented interface (there are also many interesting keyboard shortcuts). The interface is very straightforward: click on the written planches on the left an right parts of the screen to perform the relevant actions, and on the level area to change the bubble color; use the "void" bubble (or right-click) to remove a bubble. OPTIONS
-h, --help show command-line options summary -fs, --fullscreen start in fullscreen mode -lsFILENAME, --levelsetFILENAME directly start with the specified levelset name -lNUMB, --levelNUMB directly start the level number NUMB -cb, --colourblind use special bubbles for colourblind people KEY SHORTCUTS
The following key shortcuts are available during level edition: F1 displays the help dialog p, h, left previous level n, l, right next level up first level down last level a append level i insert level d delete level ] move level right [ move level left j jump to level (after j, enter level number, then Return) o open levelset s save levelset f toggle fullscreen q, Escape quit During dialogs, you may use Return to accept and Escape to cancel. AUTHOR
Written by Kim Joham and David Joham <[k|d]joham at yahoo.com>. Integration work by Guillaume Cottenceau <guillaume.cottenceau at free.fr>. This manual page was written by Guillaume Cottenceau. Visit official homepage: http://www.frozen-bubble.org/ SEE ALSO
frozen-bubble(6) COPYRIGHT
Copyright (C) 2002, 2003 Kim Joham and David Joham <[k|d]joham at yahoo.com>. This is Free Software; this software is licensed under the GPL version 2, as published by the Free Software Foundation. There is NO war- ranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. FBE
February 2, 2003 FROZEN-BUBBLE-EDITOR(6)

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numptyphysics(6)						  Numpty Physics						  numptyphysics(6)

NAME
numptyphysics - Crayon-based physics puzzle game SYNOPSIS
numptyphysics DESCRIPTION
Numpty Physics is a Crayon-drawing puzzle game in the spirit of Crayon Physics using the same excellent Box2D engine. It melds cute school- book-style graphics with a kind of realistic physics engine. It includes a built-in editor so that you may build (and submit) your own lev- els. A summary of the keys supported is included below. PLAY KEYS
stylus draw a new stroke space or enter pause/unpause physics esc or backspace undo last stroke q quit r or up reset level to initial state n or right skip to next level p or left go to previous level e or fullscreen edit mode Hints: Each stroke is like a rigid piece of wire with a mass proportional to its length. A closed stroke is just a wire bent into a shape, it has no substance apart from its perimeter. The ends of a strokes can (and will) join onto other strokes when drawn near enough to another stroke. These joints are pivots so you can use this to build levers, pendulums and other mechanical wonders. Jointed strokes don't collide with each other. Join both ends to make a rigid structure Play bugs: goal item does not respawn if lost. EDITOR KEYS
Keys: (as per play mode plus the following) e or fullscreen leave edit mode s or menu save to ~/.numptyphysics/L99_saved.nph zoom-minus + stylus delete stroke at point zoom-plus + stylus drag stroke at point Hints: It's handy to pause the physics when making a new level though this is by no means necessary. Sometimes it is handy to let the physics run for a little bit just to let the items settle down. From the editor palette you can choose the crayon colour and then additional properties such as: * ground (earth arrow) - stroke is fixed in place. * sleeping (Zzz) - stroke is not subject to physics until bumped by something else. * decorator (dashed D) - stroke is not part of the physical world. eg: tutorial text. You should make sure that your level has at least one red item (player token) and at least one yellow item (goal item). Token strokes will only join to other token strokes. Goal strokes will only join to goal strokes. Other strokes will happily join to any non-token non-goal strokes. If this is your first time, you may need to restart the game for your saved L99 to show up. If you wish to be clever, edit the level file directly - it's just a simple text format. Editor bugs: There is not yet any provision to name your level but you can just rename the file to anything. AUTHOR
This manual page was written by Gabriele Giacone <1o5g4r8o@gmail.com> for the Debian system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 3 any later version pub- lished by the Free Software Foundation. December 30, 2009 numptyphysics(6)
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