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ttt(6) [v7 man page]

TTT(6)								   Games Manual 							    TTT(6)

NAME
ttt, cubic - tic-tac-toe SYNOPSIS
/usr/games/ttt /usr/games/cubic DESCRIPTION
Ttt is the X and O game popular in the first grade. This is a learning program that never makes the same mistake twice. Although it learns, it learns slowly. It must lose nearly 80 games to completely know the game. Cubic plays three-dimensional tic-tac-toe on a 4x4x4 board. Moves are specified as a sequence of three coordinate numbers in the range 1-4. FILES
/usr/games/ttt.k learning file TTT(6)

Check Out this Related Man Page

CHECKERS(6)							   Games Manual 						       CHECKERS(6)

NAME
checkers - game SYNOPSIS
/usr/games/checkers DESCRIPTION
Checkers uses standard notation for the board: BLACK +-----+------+------+------+------+------+------+------+ |//// | 1 | //// | 2 | //// | 3 | //// | 4 | |//// | | //// | | //// | | //// | | +-----+------+------+------+------+------+------+------+ | 5 | //// | 6 | //// | 7 | //// | 8 | //// | | | //// | | //// | | //// | | //// | +-----+------+------+------+------+------+------+------+ |//// | 9 | //// | 10 | //// | 11 | //// | 12 | |//// | | //// | | //// | | //// | | +-----+------+------+------+------+------+------+------+ | 13 | //// | 14 | //// | 15 | //// | 16 | //// | | | //// | | //// | | //// | | //// | +-----+------+------+------+------+------+------+------+ |//// | 17 | //// | 18 | //// | 19 | //// | 20 | |//// | | //// | | //// | | //// | | +-----+------+------+------+------+------+------+------+ | 21 | //// | 22 | //// | 23 | //// | 24 | //// | | | //// | | //// | | //// | | //// | +-----+------+------+------+------+------+------+------+ |//// | 25 | //// | 26 | //// | 27 | //// | 28 | |//// | | //// | | //// | | //// | | +-----+------+------+------+------+------+------+------+ | 29 | //// | 30 | //// | 31 | //// | 32 | //// | | | //// | | //// | | //// | | //// | +-----+------+------+------+------+------+------+------+ +-----+------+------+----WHITE----+------+------+------+ Black plays first. The program normally plays white. To specify a move, name the square moved from and the square moved to. For multiple jumps name all the squares touched. Certain commands may be given instead of moves: reverse Reverse roles; the program takes over your pieces. backup Undo the last move for each player. list Print the record of the game. move Let the program select a move for you. print Print a map of the present position. CHECKERS(6)
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