GLUCYLINDER(3G)GLUCYLINDER(3G)NAME
gluCylinder - draw a cylinder
C SPECIFICATION
void gluCylinder( GLUquadric* quad,
GLdouble base,
GLdouble top,
GLdouble height,
GLint slices,
GLint stacks )
PARAMETERS
quad Specifies the quadrics object (created with gluNewQuadric).
base Specifies the radius of the cylinder at z = 0.
top Specifies the radius of the cylinder at z = height.
height Specifies the height of the cylinder.
slices Specifies the number of subdivisions around the z axis.
stacks Specifies the number of subdivisions along the z axis.
DESCRIPTION
gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at z=height. Like a
sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks.
Note that if top is set to 0.0, this routine generates a cone.
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z axis. Otherwise,
they point toward the z axis.
If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to
1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to
1.0 at the +y axis.
SEE ALSO gluDisk(3G), gluNewQuadric(3G), gluPartialDisk(3G), gluQuadricTexture(3G), gluSphere(3G)GLUCYLINDER(3G)
Check Out this Related Man Page
GLUCYLINDER(3G)GLUCYLINDER(3G)NAME
gluCylinder - draw a cylinder
C SPECIFICATION
void gluCylinder( GLUquadric* quad,
GLdouble base,
GLdouble top,
GLdouble height,
GLint slices,
GLint stacks )
PARAMETERS
quad Specifies the quadrics object (created with gluNewQuadric).
base Specifies the radius of the cylinder at z = 0.
top Specifies the radius of the cylinder at z = height.
height Specifies the height of the cylinder.
slices Specifies the number of subdivisions around the z axis.
stacks Specifies the number of subdivisions along the z axis.
DESCRIPTION
gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at z=height. Like a
sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks.
Note that if top is set to 0.0, this routine generates a cone.
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z axis. Otherwise,
they point toward the z axis.
If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to
1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to
1.0 at the +y axis.
SEE ALSO gluDisk(3G), gluNewQuadric(3G), gluPartialDisk(3G), gluQuadricTexture(3G), gluSphere(3G)GLUCYLINDER(3G)
Hi guys i'm having problems with unix sco 5.0.6 openserver.
One's i install unix and it goes smooth then when it should give the BOOT: is tells me That is cylinder out of range of the 1024
I'm not sure the exact error but it looks like that
If any of you know how to fix this
Thanks Jose (5 Replies)
Hi Sir,
i am new to openGL, i want to know how to draw cylinder using openGL code in C or C++..
And i have to insert bitmap images on cylinder..
How to do this .. please guide me ...
Thanking You in advance .. (0 Replies)
Hello,
I am using solaris 10 x86. my root and backup slices is having same memory 10 GB and same cylinders numbers . My root and backup cylinders ends at same cylinder number 1031. so for creating a new slice i am giving starting cylinder from 1302 and this is giving me error as "out of range" .... (2 Replies)