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modeline2fb(1) [debian man page]

modeline2fb(1)						     Linux frame buffer utils						    modeline2fb(1)

NAME
modeline2fb - simple modeline to fb.modes translator SYNOPSIS
modeline2fb [OPTION] [FILES] DESCRIPTION
Modeline2fb is a simple Perl script that converts XF86Config-style modelines to options suitable for a fb.modes file. Note that only one option can be successfully enabled at any particular time. OPTIONS
-d, --depth depth Use the given display depth (default is 8). -h --help Print out a help screen and exit. ADVANCED OPTIONS
-r --rounding div Sets the vxres divisor (default is 128). -x --vxres X,X,X,... Sets extra vxres values. [FILES] refers to one or more XF86Config files. Note that all modelines must be in single-line format. If no files are given on the com- mand line, this program reads from standard in. This program will also write to standard out. EXAMPLE
modeline2fb -d 16 /etc/X11/XF86Config SEE ALSO
fb.modes(5), XF86Config(5) AUTHOR
This manual page is a quick write-up for Debian done by Kevin Kreamer <kkreamer@etherhogz.org>. 2.1 2006-01-18 modeline2fb(1)

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fb.modes(5)						     Linux frame buffer utils						       fb.modes(5)

NAME
fb.modes - frame buffer modes file DESCRIPTION
/etc/fb.modes contains an unlimited number of video mode descriptions. The general format of a video mode is: mode geometry <xres> <yres> <vxres> <vyres> <depth> timings <pixclock> <left> <right> <upper> <lower> <hslen> <vslen> options <value> rgba <red,green,blue,alpha> endmode OPTIONS
geometry options: xres visible horizontal resolution (in pixels) yres visible vertical resolution (in pixels) vxres virtual horizontal resolution (in pixels) vyres virtual vertical resolution (in pixels) depth display depth (in bits per pixel) timing options: pixclock length of one pixel (in picoseconds) left left margin (in pixels) right right margin (in pixels) upper upper margin (in pixel lines) lower lower margin (in pixel lines) hslen horizontal sync length (in pixels) vslen vertical sync length (in pixel lines) rgba options (only valid with truecolor): red red color bitfields (in length or length/offset) green green color bitfields (in length or length/offset) blue blue color bitfields (in length or length/offset) alpha alpha color bitfields (in length or length/offset) other options: the first value of this options is the default hsync {low|high} the horizontal sync polarity vsync {low|high} the vertical sync polarity csync {low|high} the composite sync polarity gsync {low|high} the sync on green polarity bcast {false|true} enable or disable broadcast modes. If enabled the frame buffer generates the exact timings fot several broadcast modes (e.g. PAL or NTSC). Note that this option may not be supported by every frame buffer extsync {false|true} enable or disable external resync. If enabled the sync timings are not generated by the frame buffer device and must be pro- vided externally instead. Note that this option may not be supported by every frame buffer device laced {false|true} enable or disable interlace. If enabled the display will be split in two frames, each frame contains only even and odd lines respectively. These two frames will be displayed alternating, this way twice the lines can be displayed and the vertical fre- quency for monitor stays the same, but the visible vertical frequency gets halved double {false|true} enable or disable doublescan. If enabled every line will be displayed twice and this way the horizontal frequency can easily be doubled, so that the same resolution can be displayed on different monitors, even if the horizontal frequency specifica- tion differs. Note that this option may not be supported by every frame buffer device nostd <number> select nonstandard video mode accel {false|true} enable or disable hardware text acceleration grayscale {false|true} enable or disable graylevels instead of colors INTERNALS
Generally a frame buffer display is organized as follows: +---+---------------+---+---+ | | ^ | | | | | | 5 | | | | | v | | | +---#################---+---+ | # ^ # | | | # | # | | | # | # | | | 1 # | 2 # 3 | 4 | |<->#<------+------>#<->|<->| | # | # | | | # | 6 # | | | # | # | | | # v # | | +---#################---+---+ | | ^ | | | | | | 7 | | | | | v | | | +---+---------------+---+---+ | | ^ | | | | | | 8 | | | | | v | | | +---+---------------+---+---+ 1 left margin 2 xres 3 right margin 4 horizontal sync len 5 upper margin 6 yres 7 lower margin 8 vertical sync len The area bordered with `#' is the visible display area. Horizontal and vertical frequencies can now easily be calculated, for this the sum of horizontal or vertical values are important htotal = left + xres + right + hslen vtotal = upper + yres + lower + vslen The length of one line can now be calculated with pixclock line = pixclock * htotal and we have the horizontal frequency hfreq = 1E12 / line = 1E12 / (pixclock * htotal) To get the vertical frequency vtotal must eventually adjusted. If the display is laced, vtotal must be halved or if the display is a dou- blescan one, vtotal must be doubled. Now we can calculate the length of one frame if (lace) vtotal /= 2 if (double) vtotal *= 2 frame = vtotal * line and we get also the vertical frequency vfreq = 1E12 / frame = hfreq / vtotal SEE ALSO
fbset(8), fbdev(4) 2.1 2003-08-07 fb.modes(5)
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