Linux and UNIX Man Pages

Linux & Unix Commands - Search Man Pages

splitshp(1) [debian man page]

splitshp(1)						      General Commands Manual						       splitshp(1)

NAME
splitshp - Split Shape into frames or combine frames into Shapes SYNOPSIS
splitshp SHAPE FRAME... splitshp SHAPE DESCRIPTION
Shape files are used for storage of all visible elements (from UI buttons to terrain features) of the games Exult supports. Shapes contain one or more frames. splitshp can be used to combine frames into one file, or split a Shape file into its component frames. The mode of operation is determined by looking at the number of commandline arguments. Exactly one argument means splitting, more than one argument signals a combining operation. Combining Each FRAME names a Shape file typically consisting of only one frame (i.e. subsequent frames are ignored). All these frames are concate- nated and written to the Shape file SHAPE. Splitting SHAPE will be read and split into its component frames. Each of those will be written to its own Shape file. The names of these files are determined by splitting the name of SHAPE before the last dot -- anything before this dot is the STEM, anything else (including the dot) is the PREFIX, which may be empty in case there is no dot in the name. The output files are then named STEM_nnSUFFIX with nn replaced by the frame number. EXAMPLES
splitshp button.shp button-up.shp button-down.shp Packs the (first) two frames from button-up.shp and button-down.shp into the Shape file button.shp splitshp grizzly Unpacks the frames contained in the Shape file grizzly into the (single-frame) Shape files grizzly_00, grizzly_01, grizzly_02, etc. splitshp boar.new.shp Unpacks the frames contained in the Shape file boar.new.shp into the (single-frame) Shape files boar.new_00.shp, boar.new_01.shp, boar.new_02.shp, etc. AUTHOR
This manpage was written by Robert Bihlmeyer. It may be freely redistributed and modified under the terms of the GNU General Public License version 2 or higher. SEE ALSO
exult(6), shp2pcx(1) Exult 2002-03-24 splitshp(1)

Check Out this Related Man Page

.::SWF::MovieClip(3pm)					User Contributed Perl Documentation				    .::SWF::MovieClip(3pm)

NAME
SWF::MovieClip - MovieClip Class SYNOPSIS
use SWF::MovieClip; my $movieclip = new SWF::MovieClip(); DESCRIPTION
SWF::MovieClip allows you to add animated objects to your Flash movies. METHODS
$mc= new SWF::MovieClip() Returns an SWF::MovieClip object. $item = $mc->add($swfobject) When you add following types of objects to the $mc they will return a SWF::DisplayItem: SWF::Button SWF::PrebuiltClip (a whole external swf file) SWF::MovieClip (you can nest them like a tree) SWF::Shape SWF::Text SWF::TextField SWF::VideoStream [ToDo: to be verified: When you add a SWF::Sound the return value is a SWF::SoundInstance: $si = $mc->add($sound); ] $si = $mc->startSound($sound) Starts making noise and returns an object of SWF::SoundInstance class. $mc->stopSound($sound) Stops sound started by startSound() method. $mc->remove($di) Removes SWF::DisplayItem $di from the display list. $mc->nextFrame() Move to the next frame in the timeline of SWF::MovieClip $mc $mc->setNumberOfFrames($i) $mc->setFrames($i) Sets total number of $mc frames to $i This is an optional autofiller, e.g. when you want to be sure that 2 different movieclips have 100 frames when playing, but the number of nextFrame() calls in these 2 movieclips is unknown or dynamic (dependent on data from databases, whatever). By default a movieclip the number of frames in the timeline is how often you called $mc->nextFrame for this clip. $mc->labelFrame($name) Sets frame name to $name. You are then able to access this frame by name in ActionScript, not just by frame number. $mc->setScalingGrid($x, $y, $w, $h) This function (available from SWF>=8) sets a 9 slice scaling grid: 1 2 3 4 5 6 7 8 9 X, y, w and h define a rectangle, which is the dimension of the center slice(5). All other slices are determined out of the characters bounds and the defined rect. While slice 5 is scaled vertical and horizontal, slice 2 and 8 are only scaled horizontal. Slice 4 and 6 only vertical. The 4 corner slices are not scaled (1, 3, 7, 9). [ToDo: to be verified] $mc->removeScalingGrid() Removes scaling grid rectangles. $mc->addInitAction($action) Adds an initial ActionScript block to MovieClip $mc. These actions are executed before the MovieClip is available as a script object. [ToDo: to be verified] $mc->setSoundStream($sound, $rate, [$skip]) Includes streaming sound to a movie. [ToDo: add more doc and a demo here.] AUTHOR
Soheil Seyfaie (soheil@netcom.ca) Peter Liscovius see AUTHORS of ming distribution (ming.sf.net) SEE ALSO
SWF::DisplayItem for how you can modify the instances in a SWF::MovieClip or SWF::Movie SWF, SWF::Action, SWF::InitAction, SWF::Button, SWF::Movie, SWF::Shape, SWF::Sound, SWF::SoundStream, SWF::Text, SWF::TextField, SWF::VideoStream perl v5.14.2 2011-10-26 .::SWF::MovieClip(3pm)
Man Page