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unifuzz(1) [debian man page]

unifuzz(1)						      General Commands Manual							unifuzz(1)

NAME
unifuzz - Emit strings designed to test Unicode handling SYNOPSIS
unifuzz ([option flags]) DESCRIPTION
unifuzz emits strings designed to test the ability of programs intended to accept Unicode input to handle unexpected input. These include: characters from all Unicode ranges, Private Use characters, surrogates, undefined characters, non-characters, control characters, exotic space characters, sequences violating normalization rules, unexpected sequences (e.g. a base character from one range followed by a combin- ing character from another range), and long sequences of combining characters. It can also generate very long lines, strings containing embedded nulls, and ill-formed UTF-8. COMMAND LINE FLAGS
-b Restrict the output to the Basic Multilingual Plane (Plane 0). -g Do not emit specific characters. -h Print usage information. -l Emit very long lines. -n Emit string with embedded nulls. -q Be quiet. Omit commentary. -r <number> Set the number of random characters to emit. -S Scan ranges - emit a character from each range. -s <seed> Set the seed for the random number generator. -u Emit ill-formed UTF-8. -v Print version information. The sequence of random characters is determined by a pseudorandom number generator, so the same sequence can be obtained by setting the seed to the same value. If not set on the command line, a seed is chosen based on the time of execution. The seed used is included in the output in a line of the form "Seed = NNNNNN" immediately preceding the random character sequence. Note that in order to obtain the same sequence it is necessary to keep the same setting for restriction of output to the BMP. REFERENCES
Unicode Standard, version 5.0 AUTHOR
Bill Poser billposer@alum.mit.edu LICENSE
GNU General Public License April, 2008 unifuzz(1)

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UTF(6)								   Games Manual 							    UTF(6)

NAME
UTF, Unicode, ASCII, rune - character set and format DESCRIPTION
The Plan 9 character set and representation are based on the Unicode Standard and on the ISO multibyte UTF-8 encoding (Universal Character Set Transformation Format, 8 bits wide). The Unicode Standard represents its characters in 16 bits; UTF-8 represents such values in an 8-bit byte stream. Throughout this manual, UTF-8 is shortened to UTF. In Plan 9, a rune is a 16-bit quantity representing a Unicode character. Internally, programs may store characters as runes. However, any external manifestation of textual information, in files or at the interface between programs, uses a machine-independent, byte-stream encoding called UTF. UTF is designed so the 7-bit ASCII set (values hexadecimal 00 to 7F), appear only as themselves in the encoding. Runes with values above 7F appear as sequences of two or more bytes with values only from 80 to FF. The UTF encoding of the Unicode Standard is backward compatible with ASCII: programs presented only with ASCII work on Plan 9 even if not written to deal with UTF, as do programs that deal with uninterpreted byte streams. However, programs that perform semantic processing on ASCII graphic characters must convert from UTF to runes in order to work properly with non-ASCII input. See rune(2). Letting numbers be binary, a rune x is converted to a multibyte UTF sequence as follows: 01. x in [00000000.0bbbbbbb] -> 0bbbbbbb 10. x in [00000bbb.bbbbbbbb] -> 110bbbbb, 10bbbbbb 11. x in [bbbbbbbb.bbbbbbbb] -> 1110bbbb, 10bbbbbb, 10bbbbbb Conversion 01 provides a one-byte sequence that spans the ASCII character set in a compatible way. Conversions 10 and 11 represent higher- valued characters as sequences of two or three bytes with the high bit set. Plan 9 does not support the 4, 5, and 6 byte sequences pro- posed by X-Open. When there are multiple ways to encode a value, for example rune 0, the shortest encoding is used. In the inverse mapping, any sequence except those described above is incorrect and is converted to rune hexadecimal 0080. FILES
/lib/unicode table of characters and descriptions, suitable for look(1). SEE ALSO
ascii(1), tcs(1), rune(2), keyboard(6), The Unicode Standard. UTF(6)
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