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for_each_file_ex(3alleg4) [debian man page]

for_each_file_ex(3alleg4)					  Allegro manual					 for_each_file_ex(3alleg4)

NAME
for_each_file_ex - Executes callback() for each file matching a wildcard. Allegro game programming library. SYNOPSIS
#include <allegro.h> int for_each_file_ex(const char *name, int in_attrib, int out_attrib, int (*callback)(const char *filename, int attrib, void *param), void *param); DESCRIPTION
Finds all the files on disk which match the given wildcard specification and file attributes, and executes callback() once for each. Basi- cally, this is a convenient wrapper around al_findfirst(), al_findnext() and al_findclose(). `in_attrib' is a bitmask specifying the attributes the files must carry, `out_attrib' is a bitmask specifying the attributes the files must not carry; attributes which are not specified in either bitmasks are not taken into account for deciding whether callback() is invoked or not. The callback function will be passed three arguments: the first is a string which contains the completed filename (exactly the same string you passed to for_each_file_ex() but with meta characters), the second is the actual attributes of the file, and the third is a void pointer which is simply a copy of `param' (you can use this for whatever you like). The callback must return zero to let the enumeration proceed, or any non-zero value to stop it. If an error occurs, the error code will be stored in `errno' but the enumeration won't stop. Example: int show_name(const char *filename, int attrib, void *param) { allegro_message("Caught `%s', attribs %d ", filename, attrib); return 0; } ... count = for_each_file_ex("data/level*", FA_DIREC, 0, show_name, 0); allegro_message("%d game directories ", count); RETURN VALUE
Returns the number of successful calls made to callback(), that is, the number of times callback() was called and returned 0. SEE ALSO
al_findfirst(3alleg4), al_findnext(3alleg4), al_findclose(3alleg4) Allegro version 4.4.2 for_each_file_ex(3alleg4)

Check Out this Related Man Page

exzbuf(3alleg4) 						  Allegro manual						   exzbuf(3alleg4)

NAME
exzbuf - Z-buffered polygons demo. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example exzbuf DESCRIPTION
This program demonstrates how to use Z-buffered polygons and floating point 3D math routines. It also provides a simple way to compute fps (frames per second) using a timer. After selecting a screen resolution through the standard GUI dialog, the example shows two 3D cubes rotating and intersecting each other. Rather than having full polygons incorrectly overlap other polygons due to per-polygon sorting, each pixel is drawn at the correct depth. SEE ALSO
BITMAP(3alleg4), END_OF_FUNCTION(3alleg4), END_OF_MAIN(3alleg4), LOCK_FUNCTION(3alleg4), LOCK_VARIABLE(3alleg4), MATRIX_f(3alleg4), PAL- ETTE(3alleg4), POLYTYPE_GCOL(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), V3D_f(3alleg4), ZBUFFER(3alleg4), allegro_error(3alleg4), allegro_exit(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), apply_matrix_f(3alleg4), bitmap_color_depth(3alleg4), blit(3alleg4), clear_bitmap(3alleg4), clear_zbuffer(3alleg4), create_bitmap(3alleg4), create_zbuffer(3alleg4), desktop_palette(3alleg4), destroy_bitmap(3alleg4), destroy_zbuffer(3alleg4), font(3alleg4), get_transformation_matrix_f(3alleg4), gfx_mode_select_ex(3alleg4), install_int(3alleg4), install_keyboard(3alleg4), install_mouse(3alleg4), install_timer(3alleg4), keypressed(3alleg4), pal- ette_color(3alleg4), persp_project_f(3alleg4), polygon_z_normal_f(3alleg4), quad3d_f(3alleg4), readkey(3alleg4), screen(3alleg4), set_color_depth(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), set_palette_range(3alleg4), set_projection_viewport(3alleg4), set_zbuffer(3alleg4), textprintf_ex(3alleg4), vsync(3alleg4) Allegro version 4.4.2 exzbuf(3alleg4)
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