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load_dat_font(3alleg4) [debian man page]

load_dat_font(3alleg4)						  Allegro manual					    load_dat_font(3alleg4)

NAME
load_dat_font - Loads a FONT from an Allegro datafile. SYNOPSIS
#include <allegro.h> FONT *load_dat_font(const char *filename, RGB *pal, void *param) DESCRIPTION
Loads a FONT from an Allegro datafile. You can set param parameter to point to an array that holds two strings that identify the font and the palette in the datafile by name. The first string in this list is the name of the font. You can pass NULL here to just load the first font found in the datafile. The second string can be used to specify the name of the palette associated with the font. This is only returned if the pal parameter is not NULL. If you pass NULL for the name of the palette, the last palette found before the font was found is returned. You can also pass NULL for param, which is treated as if you had passed NULL for both strings separately. In this case, the function will simply load the first font it finds from the datafile and the palette that precedes it. For example, suppose you have a datafile named `fonts.dat' with the following contents: FONT FONT_1_DATA FONT FONT_2_DATA FONT FONT_3_DATA PAL FONT_1_PALETTE PAL FONT_2_PALETTE Then the following code will load FONT_1_DATA as a FONT and return FONT_1_PALETTE as the palette: FONT *f; PALETTE pal; char *names[] = { "FONT_1_DATA", "FONT_1_PALETTE" } f = load_dat_font("fonts.dat", pal, names); If instead you want to load the second font, FONT_2, from the datafile, you would use: FONT *f; PALETTE pal; char *names[] = { "FONT_2_DATA", "FONT_2_PALETTE" } f = load_dat_font("fonts.dat", pal, names); If you want to load the third font, but not bother with a palette, use: FONT *f; char *names[] = { "FONT_3_DATA", NULL } f = load_dat_font("fonts.dat", NULL, names); RETURN VALUE
Returns a pointer to the font or NULL on error. Remember that you are responsible for destroying the font when you are finished with it to avoid memory leaks. SEE ALSO
register_font_file_type(3alleg4), load_font(3alleg4) Allegro version 4.4.2 load_dat_font(3alleg4)

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load_bitmap(3alleg4)						  Allegro manual					      load_bitmap(3alleg4)

NAME
load_bitmap - Loads any supported bitmap from a file. Allegro game programming library. SYNOPSIS
#include <allegro.h> BITMAP *load_bitmap(const char *filename, RGB *pal); DESCRIPTION
Loads a bitmap from a file. The palette data will be stored in the second parameter, which should be an array of 256 RGB structures. At present this function supports BMP, LBM, PCX, and TGA files, determining the type from the file extension. If the file contains a truecolor image, you must set the video mode or call set_color_conversion() before loading it. In this case, if the destination color depth is 8-bit, the palette will be generated by calling generate_optimized_palette() on the bitmap; otherwise, the returned palette will be generated by calling generate_332_palette(). The pal argument may be NULL. In this case, the palette data are simply not returned. Additionally, if the file is a truecolor image and the destination color depth is 8-bit, the color conversion process will use the current palette instead of generating an optimized one. Example: BITMAP *bmp; PALETTE palette; ... bmp = load_bitmap("image.pcx", palette); if (!bmp) abort_on_error("Couldn't load image.pcx!"); ... destroy_bitmap(bmp); RETURN VALUE
Returns a pointer to the bitmap or NULL on error. Remember that you are responsible for destroying the bitmap when you are finished with it to avoid memory leaks. SEE ALSO
load_bmp(3alleg4), load_lbm(3alleg4), load_pcx(3alleg4), load_tga(3alleg4), destroy_bitmap(3alleg4), save_bitmap(3alleg4), register_bit- map_file_type(3alleg4), set_color_depth(3alleg4), set_color_conversion(3alleg4), generate_optimized_palette(3alleg4), generate_332_pal- ette(3alleg4) Allegro version 4.4.2 load_bitmap(3alleg4)
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