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shutdown_menu(3alleg4) [debian man page]

shutdown_menu(3alleg4)						  Allegro manual					    shutdown_menu(3alleg4)

NAME
shutdown_menu - Destroys a menu player object returned by init_menu(). Allegro game programming library. SYNOPSIS
#include <allegro.h> int shutdown_menu(MENU_PLAYER *player); DESCRIPTION
Destroys a menu player object returned by init_menu(), returning the index of the menu item that was selected, or -1 if the menu was can- celled (this is the same as the return value from do_menu()). SEE ALSO
init_menu(3alleg4), update_menu(3alleg4) Allegro version 4.4.2 shutdown_menu(3alleg4)

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d_menu_proc(3alleg4)						  Allegro manual					      d_menu_proc(3alleg4)

NAME
d_menu_proc - Dialog procedure implementing a menu bar object. Allegro game programming library. SYNOPSIS
#include <allegro.h> int d_menu_proc(int msg, DIALOG *d, int c); DESCRIPTION
This object is a menu bar which will drop down child menus when it is clicked or if an alt+key corresponding to one of the shortcuts in the menu is pressed. It ignores a lot of the fields in the dialog structure, in particular the color is taken from the gui_*_color variables, and the width and height are calculated automatically (the w and h fields from the DIALOG are only used as a minimum size.) The dp field points to an array of menu structures: see do_menu() for more information. The top level menu will be displayed as a horizontal bar, but when child menus drop down from it they will be in the normal vertical format used by do_menu(). When a menu item is selected, the return value from the menu callback function is passed back to the dialog manager, so your callbacks should return D_O_K, D_REDRAW, or D_CLOSE. SEE ALSO
active_menu(3alleg4), gui_menu_draw_menu(3alleg4), exgui(3alleg4) Allegro version 4.4.2 d_menu_proc(3alleg4)
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