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ffrenzy(6) [debian man page]

FFRENZY(6)							   Games Manual 							FFRENZY(6)

NAME
ffrenzy - multiplayer platform game with dwarfs fighting with/for food SYNOPSIS
ffrenzy [OPTIONS] DESCRIPTION
ffrenzy is the main program that starts the Feeding Frenzy! game. Feeding Frenzy! is a distributed network game for two to eight players. One instance needs to act as server for syncing player names and the levels. During the game dwarfs need to collect food as fast as possible to bring it back to their mushrooms to live. When a dwarfs leaves his home without providing it with food for too long, (s)he dies from hunger. The collected food can also be thrown at other dwarfs, making them unconscious when hit. When a power-up is picked up, thrown food will have special powers! OPTIONS
-C configfile Use an alternate configuration file. -c server Connect to network server server. -d debugmask Use the give debug mask which consists of a summation of the following binary flags: Graphics: 0x1 Model: 0x2 Network: 0x4 Local I/O: 0x8 Main: 0x10 Communication: 0x20 -f Play full screen. -i inputfile Use input from the input file. -l levelname Select the level file. -m Turn on the music. -o outputfile Put all events in the output file. -p players Number of players on the local machine. -q Turn off the sound effect (be quiet). -s nrplayers Start network server for a given number of players. FILES
~/.ffrenzy/config.xml SEE ALSO
ffrenzy-menu(1) AUTHORS
Feeding Frenzy! was written by OGO 2.3 group 6 which consists of the following people: Bas Kloet <bas@luon.net>, Chistian Luijten <chris- tian@luon.net>, Emiel Neggers <emiel@luon.net>, Bram Senders <bram@luon.net>, Sjoerd Simons <sjoerd@luon.net>, Paul van Tilburg <paul@luon.net This man page was written by Paul van Tilburg <paul@luon.net>. June 2007 FFRENZY(6)

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bubbros-server(6)						   Games Manual 						 bubbros-server(6)

NAME
bubbros-server - the bub-n-bros server. SYNOPSIS
bubbros-server [ level-file.bin ] [options] DESCRIPTION
bubbros-server starts an http server that acts as a control panel for the server. The server listens on port 8000 by default. The url for the control panel is http://server:port/0xN where 0xN is a random hex number (acts as minimal protection). This url is printed when the server starts. You can start and view games and kill the server from this panel. The control panel also allows you to type in the address of a server to connect to, the script will then open a client to that server. The http server also servers java applet clients for those players who wish to use one. When a game is started the script opens a port for the game server. This port can then be connected to by a client. Clients autodetect servers running on the local network with UDP ping on port 8056. Connection forming The client forms a tcp connection to the server. Or, when using the metaserver, the server forms a connection to the client. If this fails, the client and server try a simultaneous SYN connect. This sometimes works if the server and client are behind firewalls. The server then tries to transmit the data over udp. If it gets no response from the client it will fall back to the existing tcp connection. OPTIONS
-b N, --begin N, --start N Start at board (level) number N. The default is 1. See also the -s option. -h, --help Display help. -i, --infinite Restart the server at the end of the game. Normally the server quits after a certain period of inactivity. This is useful when used with the -m option to make a public server that is available for a long time. -l N, --lives N Limit number of lives to N. If this option is not specified the number of lives will be infinite. -m, --metaserver Register server with the Metaserver (currently) at codespeak.net:8050. This makes your server visible to everybody, and also facil- itates joining through a fascistic firewall. --port TYPE=N Sets default listening ports. If type is LISTEN , sets the game server port to N. The game server port is chosen randomly by default. If the type is HTTP , sets the http server port to N. The http server port defaults to 8000. Another port will be chosen if none was specified and 8000 is already in use. The server also listens to UDP ping on port 8056. -s N, --step N Increase board number with N when a board is completed. Defaults to 1. see also the -b option. OUTPUT
The server outputs helpful debug information concerning the http and game servers. SEE ALSO
bubbros(6) bubbros-client(6) December 7, 2007 bubbros-server(6)
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