Linux and UNIX Man Pages

Linux & Unix Commands - Search Man Pages

kball(6) [debian man page]

kball(6)							       Games								  kball(6)

NAME
kball - a game of skill and reflexes for all the family SYNOPSIS
kball [-w] [-bppXX] [-mapeditor] [-trace] DESCRIPTION
KBall is a game of skill and reflexes, non violent, suitable for all ages. The idea is to move a ball around the map, without falling, without running out of time, and getting the prizes, in order to reach the exit. The map has different traps, such as slides, pushers, jumps, falls, walls, etc. Maps are viewed from top view, and the walls and player's ball are real-time rendered in beautiful 3D. It is 100% non-violent FUN - Suitable for ALL ages. Also, a easy to use, full map editor is included, so you can do your OWN maps! USAGE
You must guide your crystal ball in the labyrinth, without falling from it, without running out of time, and picking up the ying-yang power ups, in order to exit the labyrinth reaching the floor marked with the ying-yang mark. Besides the ying-yang power ups, there are other prizes that will have different effects on the score. KEYS
Some keys that you can use during the game: Key Effect ESC Ends the game P PAUSE Pause the game F12 Save a screen-shoot TIPS
You don't need to pick up all the prizes to exit, only the ying-yang, but you may desire to get all the prizes to get a better score. Always keep and eye on remaining time. There are secret zones in some labyrinths. Look for them. In some levels, there are secret shortcuts. In some places, there are fake walls, you can go thought them and reach secret places. You can move your ball in the middle of the air, use this to do cool jumps. Is better to do multiple jumps at once, using your ability to move the ball in the air to perfect the multi-jump. You can use a combination of controllers to move the ball (like mouse + keyboard for example). When you be ready to exit the level, you will see the word "EXIT" flashing at upper right. Don't try to exit the level if you don't see that word. Use the map editor to do your own custom maps. The new levels must be saved inside the "levels" folder inside the installation folder of Kball. Pressing <F1> in the map editor you will see a list with all the available commands. OPTIONS
These command line options are available: -w Runs the game in a window. -f Runs the game in a full screen. -nosound Disables music and sound system. -bpp16 Selects a 16 bits color depth. -bpp15 Selects a 15 bits color depth. -bpp32 Selects a 32 bits color depth. -bpp24 Selects a 24 bits color depth. -mapeditor Starts only the map editor. -trace Enables the debugging tracer, only useful for the developers of the game, or to report bugs. AUTHOR
The original program was written by Kronoman. This manual page was written for the Debian GNU/Linux system by Miriam Ruiz <little_miry@yahoo.es> (but may be used by others, of course) Miriam Ruiz 06.04.2005 kball(6)

Check Out this Related Man Page

Holotz's Castle Editor(6)												 Holotz's Castle Editor(6)

NAME
holotz-castle-editor - editor for holotz-castle game SYNOPSIS
holotz-castle-editor [-f] [-w] [--fps nn] [-mWWxHHxBPP] [-r RR] [-c CC] [-t theme] <story> <nr> DESCRIPTION
A great mystery is hidden beyond the walls of Holotz's Castle. Will you be able to help Ybelle and Ludar escape alive from the castle? Use the editor to design new levels for this game! USAGE
You can use the following keys while working with the editor: - Page Down: Next level in the story (or a new one if it doesn't exist). - Page Up: Previous level in the story. - 'c': Increase the number of columns from the right. - CTRL-'c': Increase the number of columns from the left - SHIFT-'c': Decrease the number of columns from the right. - SHIFT-CTRL-'c': Decrease the number of columns from the left. - 'r': Increase the number of rows from below. - CTRL-'r': Increase the number of rows from above. - SHIFT-'r': Decrease the number of rows from below. - SHIFT-CTRL-r: Decrease the number of rows from Above. - '+': Increase level time. - '-': Decrease level time. - '1': Select 'floor' tool. - '2': Select 'continuous floor' tool. - '3': Select 'stairs' tool. - '4': Select 'bar' tool. - '5': Select 'breakable floor' tool. - '6': Select 'key' tool. - '7': Select 'rope' tool - '8': Select 'starting character's position' tool. - '9': Select 'exit position' tool. - '0': Select 'enemy' tool. - 's': Save. - CTRL-'q': Quit editor. - Arrow keys: Move around in the map. - 'g': Increase gravity strength. - SHIFT-'g': Decrease gravity strength. - 'x': Increase main character's speed in axis. - SHIFT-'x': Decrease main character's speed in X axis. - 'y': Increase main character's speed in Y axis. - SHIFT-'y': Decrease main character's speed in Y axis. - 'j': Increase the number of cells that the player can jump vertically. - SHIFT-'j': Decrease the number of cells that the player can jump vertically. Other features: - When adding an item to the map, if you press CTRL key it is adjusted to a cell. - To adjust a rope's lenght, you select it and, while still pressing mouse button, press ALT key and drag the mouse vertically until get- ting the desired length. - To adjust a rope's oscillation amplitude, you must select it and, keeping mouse button pressed, press SHIFT key. Real time amplitude is not shown, as it is determined taking into account the distance in vertical to the rope when releasing mouse button. OPTIONS
These command line options are available: -f Full Screen. -w Windowed. --fps nn Run the game at nn frames per second (fps). -mWWxHHxBPP Run in video mode set by WW pixels of width, HH pixels of height and BPP bits per pixel (eg. -m640x480x16). -r RR Crete map with RR rows of height. -c CC Crete map with CC columns of width. -t theme Use theme named 'theme'. <story> <nr> Load level nr of the story called 'story'. AUTHOR
This manual page was written for the Debian GNU/Linux system by Miriam Ruiz <little_miry@yahoo.es> (but may be used by others, of course) Miriam Ruiz 28.01.2005 Holotz's Castle Editor(6)
Man Page