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ogamesim(6) [debian man page]

ogamesim(6)							   Games Manual 						       ogamesim(6)

NAME
Console Ogame Simulator SYNOPSYS
ogamesim [ -i <task.txt> ] [ -o <result.txt> ] DESCRIPTION
Tasks for simulation are consist of text files. Example of task concluding all possible units is adduced bellow. OPTIONS
-i <input file>: task file (STDIN unless defined); -o <output file>: result file (STDOUT unless defined); -s <iterations count>: 1 <= value <= N (no limits); -t <max simulation time>: (seconds) 0 <= value <= N, 0=no limits; -f <forks count>: 0 <= value <= 100. RETURN VALUES
0: if success EXAMPLES
Task concluding all possible units: attacker attack = 9 shield = 10 armory = 11 Small Cargo = 10 Large Cargo = 10 Light Fighter = 20 Heavy Fighter = 30 Cruiser = 40 Battleship = 50 Colony Ship = 60 Recycler = 70 Espionage Probe = 80 Bomber = 900 Destroyer = 110 Deathstar = 120 defender attack = 11 shield = 12 armory = 13 Rocket Launcher = 100 Light Laser = 200 Heavy Laser = 300 Gauss Cannon = 400 Ion Cannon = 500 Plasma Turret = 600 Small Shield Dome = 1 Large Shield Dome = 1 Solar Satellite = 100 metal = 123456 crystal = 56789 deut = 987654 ogamesim Dec 4, 2006 ogamesim(6)

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Net::Hotline::Task(3pm) 				User Contributed Perl Documentation				   Net::Hotline::Task(3pm)

NAME
Net::Hotline::Task - Task object used internally by Net::Hotline::Client SYNOPSIS
use Net::Hotline::Task; $task = new Net::Hotline::Task; $task->start(time()); $task->num($num++); ... DESCRIPTION
Net::Hotline::Task is a simple class for storing and retrieving task information, You should never have to create your own Net::Hotline::Task objects when using Net::Hotline::Client. Getting and (to a lesser extent) setting attributes is all that should be necessary. CONSTRUCTION
new NUM, TYPE, START, SOCKET, PATH With no arguments, creates a new Net::Hotline::Task object with all attributes set to undef. With three or four arguments (PATH is optional), creates a new Net::Hotline::Task object with task number NUM, task type TYPE, start time START, user socket number SOCKET, and file path PATH. METHODS
All the Net::Hotline::Task methods are simple attribute get/set routines. If given an argument, they set an attribute. In all cases, they return the current value of the attribute. error EXPR The error state of the task. A true value means there was an error. error_text TEXT The error message text. This only applies if error() returns a true value. finish TIME The time (in platform-native time format, i.e. seconds since the epoch on a Unix system) that a task completed. num NUMBER The unique task number. Task numbers increase sequentially. path PATH The path information associated with a task (if any). In situations where two paths may be associated with a task (a "move file" task, for example), a reference to an array containing the paths will be returned. socket NUMBER The unique user socket number associated with a task (if any). start TIME The time (in platform-native time format) that a task was started. type TASK_TYPE The HTLC_TASK_XXX constant specifying the type of task. These constants are defined in Net::Hotline::Constants, and include: HTLC_TASK_KICK Disconnect a user. HTLC_TASK_LOGIN Log into server. HTLC_TASK_NEWS Get the news. HTLC_TASK_NEWS_POST Post to news. HTLC_TASK_FILE_DELETE Delete a file. HTLC_TASK_FILE_INFO Get file information. HTLC_TASK_FILE_LIST Get a file list. HTLC_TASK_FILE_MKDIR Create a new folder. HTLC_TASK_FILE_MOVE Move a file. HTLC_TASK_SEND_MSG Send a private message. HTLC_TASK_SET_INFO Set file information. HTLC_TASK_USER_INFO Get user information. HTLC_TASK_USER_LIST Get the userlist. AUTHOR
John C. Siracusa (siracusa@mindspring.com) COPYRIGHT
Copyright(c) 1999 by John Siracusa. All rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. perl v5.10.1 2002-11-27 Net::Hotline::Task(3pm)
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