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primrose(6) [debian man page]

primrose(6)							       Games							       primrose(6)

NAME
primrose - a compelling tile-placement puzzle game SYNOPSIS
primrose DESCRIPTION
Primrose is a video game written by Jason Rohrer. Unlike his previous work, primrose is an not art game. Despite the departure from art games to a puzzle game, primrose is still beautiful and captivating in its own way. The player places pairs of coloured tiles on a 7x7 grid. Tiles are cleared by surrounding one colour group with another colour group, scor- ing points. The cleared tiles change the colour of the surrounding colour group, allowing for chain reactions that give more points. More colours are added as more tiles have been placed on the grid and eventually the game will end when the grid fills up. The rush of a long chain reaction and the huge numbers of points that can be obtained from them is the counterpoint to playing it safe until the bitter grey (but slightly more colourful) end. There are many strategies to be explored within that continuum. Your smartphone with wireless internet access is a great place to review and explore the continuum as Primrose includes a networked high scores list with instant replay. USAGE
Primrose has no command-line options. Primrose is primarily controlled with the mouse. The escape and q/Q keys quit the game. Pressing P in the games brings up the menu. This menu has instructions on how to play the game, high scores, a dialog to set the name used for high scores as well as toggles for colorblind mode and sound. Primrose connects to the web for synchronizing high scores. FILES
~/.primrose/ is used to store settings and as a cache. SEE ALSO
The website and description: http://primrose.sourceforge.net/ An interview with the creator: http://pc.ign.com/articles/955/955949p1.html March 2008 primrose(6)

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Hex-a-hop(6)															      Hex-a-hop(6)

NAME
hex-a-hop - puzzle game based on hexagonal tiles DESCRIPTION
Hex-a-hop is a puzzle game based on hexagonal tiles. There is no time limit and no real-time element. The objective is simply to destroy all the green hexagonal tiles on each of the 100 levels. As you progress through the game, more types of tiles are introduced which make things more difficult and interesting. USAGE
You can move the character around with the keys Q,W,E,A,S,D, or with the numeric keypad. Alternatively, you can use the mouse and click on the tile you'd like to move to. Use 'U', backspace or the right mouse button to undo mistakes. The 'Esc' key (or middle mouse button) brings up a menu from which you can restart if you get stuck. Your goal is to break all the green tiles. You mainly do this by jumping on them. They will crack when you land on them, and only disinte- grate when you jump off. Try not to trap yourself! During the game, you will be given hints and instructions on what to do. Use the cursor keys or click on the arrows to scroll through the help pages. More pages will be added as you progress through the game, as new tiles will keep appearing. You can choose which level to attempt next from the map screen. Silver levels are ones you've cleared. Black levels are ones you haven't completed yet, but are available to play. There is no time limit and no real-time element, so take as long as you like. SEE ALSO
You can find more about the game on its homepage: http://www.aceinternet.co.uk/~mokona/ In Debian's version, game data is stored in the directory $HOME/.hex-a-hop/. If the environment variable $HOME is not set, it'll use /tmp/ instead. AUTHOR
The game has been written by Tom Beaumont, and is distributed under the GNU General Public License, either version 2 of the License, or (at your option) any later version. Hex-a-hop(6)
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