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xchain(6)							   Games Manual 							 xchain(6)

NAME
xchain - Chain Reaction, Strategy game for 2-4 players SYNOPSIS
xchain [-v] [--version] [-h] [--help] [path to wish] DESCRIPTION
Rules of the game Chain Reaction is played on an 8 by 8 board. Players take turns to move. On each move, the player may select an empty square, or one they already own. Squares belonging to other players may not be chosen. If the square was unowned, it becomes the property of the player, and is given a value of 1. If the square was owned by the player, the value is incremented. If the value of a square ever exceeds the maximum permitted of that square, it explodes. Squares in the corner have a maximum of 1, squares touching an edge, but not on a corner have a maximum of 2, and squares in the interior have a maximum of 3. When a square explodes, it becomes unowned, and it's value is reset to 0. The 4 squares touching it become owned by the owner of the exploding square, and their values are incremented. If any of these are above their maximum, they explode, giving rise to the chain reac- tion. If, at the end of a move, any of the players have no squares, they are dead, and get no more turns. When there is only one person left, they are the winner. Game options On loading the game, a 2 player game with a blank board is loaded. To change this, edit the settings to suit, and click on "New Game". Clicking on this in the middle of a game will abandon it, and start a new one. To select the number of players, click on the numbered radio buttons. To the right of these are entry boxes to fill in player names, if desired. The background to these shows the colour of the players' squares. Names and colours are only updated when "New Game" is clicked on. To the right of these, are counters of the number of squares belonging to each player. If a shorter game is desired, squares can be set for the players before the game starts. This can be up to 4 rows and columns, or a random placement. For 2 players, up to 32 squares each may be chosen. For 3 players, up to 21 each, and for 4 players, up to 16 each. Whoever goes first has quite an advantage. To offset this, a random first person can be chosen. On clicking "New game", the status bar below the board shows who this will be. OPTIONS
-h, --help Show summary of options. -v, --version Show version of program. path to wish Chain Reaction requires the wish tcl/tk interpreter. By default it uses /usr/bin/wish (The default for Debian GNU/Linux, and most other Unix-like systems). Use this option to force a different location. FILES
/usr/bin/wish Default location of wish tcl/tk interpreter. BUGS
Not guaranteed to be free of potential buffer overflows. Do not use setuid, or with greater privilege than the players using it. WISH LIST
Network support. A way to save game settings - either environment variables, or a settings file. HISTORY
First seen many years ago on the (as it was then) Acorn Archimedes. Original author unknown. Written for Unix by Alistair Cunningham <ac212@cam.ac.uk> http://thor.cam.ac.uk/~ac212/xchain/ xchain(6)

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GRIDLOCK(6)							   Games Manual 						       GRIDLOCK(6)

NAME
Gridlock - collection of grid-based board games SYNOPSIS
Gridlock DESCRIPTION
This manual page documents briefly the Gridlock command. Gridlock is a collection of several grid-based strategy games. The games include Ataxx, Reversi, Gomoku, Connect Four, Breakthrough, Glass Bead, Hexapawn, Quad Wrangle, Cats and Dogs and Moray Eels. After launching the application, the game window will appear. Select the game you want to play from the "Game" popup menu in the upper right. Some games have different starting configurations (board size, grid layout, etc); when one of those games are selected a "Configura- tions" popup menu will appear from which you can select a configuration. The bottom right displays the color and status of the two players. Each player's color is shown by a circle; the player whose turn it is has a filled circle. For games in which players have a score (Ataxx, Eeversi, Glass Bead), the scores are shown next to the player labels. Popup windows underneath each player's label allow you to specify whether each player is human or computer-controlled, and the difficulty of computer players. (Note that "Hard" computer opponents may take a long time to make their moves). The rest of the window contains the game board. To make a move, click on the cell where you wish to place a piece. Ataxx and Breakthrough require that you move from one cell to another; to do this first click on the cell you wish to move from, then click on the cell you wish to move to. For all games, cells that are legal moves will become highlighted when you move the mouse over them. If you are unable to make a move, you can pass by clicking the "Pass" button on the right. The "Restart" button will restart the game, requiring confirmation if a game is in progress. You can play these games over the network. It is possible to save and load games. SEE ALSO
GNUstep(7). AUTHOR
This manual page was written and updated by Gurkan Sengun <gurkan@linuks.mine.nu>, for the Debian GNU/Linux system (but may be used by oth- ers). October 17, 2003 GRIDLOCK(6)
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