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surfaces(6x) [debian man page]

surfaces(6x)							XScreenSaver manual						      surfaces(6x)

NAME
surfaces - Draws some interesting 3d parametric surfaces. SYNOPSIS
surfaces [-display host:display.screen] [-visual visual] [-window] [-root] [-speed number] [-rand] [-spin] [-wander] [-fps] [-surface sur- face-name] [-random-surface] [-dini] [-enneper] [-kuen] [-moebius] [-seashell] [-swallowtail] [-bohemian] [-whitney] [-pluecker] [-hen- neberg] [-catalan] [-corkscrew] [-mode display-mode] [-random-mode] [-points] [-lines] [-line-loops] DESCRIPTION
This draws one of several three dimensional parametric surfaces. OPTIONS
-visual visual Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. -window Draw on a newly-created window. This is the default. -root Draw on the root window. -delay number Per-frame delay, in microseconds. Default: 20000 (0.02 seconds.). -speed number Number of frames before changing shape. Default: 1000. -surface random (Shortcut: -random-surface) Display a random surface. This is the default. -surface dini (Shortcut: -dini) Display Dini's surface. -surface enneper (Shortcut: -enneper) Display Enneper's minimal surface. -surface kuen (Shortcut: -kuen) Display the Kuen surface. -surface moebius (Shortcut: -moebius) Display the Moebius strip. -surface seashell (Shortcut: -seashell) Display the seashell surface. -surface swallowtail (Shortcut: -swallowtail) Display the swallowtail catastrophe. -surface bohemian (Shortcut: -bohemian) Display the Bohemian dome. -surface whitney (Shortcut: -whitney) Display the Whitney umbrella. -surface pluecker (Shortcut: -pluecker) Display Pluecker's conoid. -surface henneberg (Shortcut: -henneberg) Display Henneberg's minimal surface. -surface catalan (Shortcut: -catalan) Display Catalan's minimal surface. -surface corkscrew (Shortcut: -corkscrew) Display the corkscrew surface. -mode random (Shortcut: -random-mode) Use random OpenGL primitives to display the surface. This is the default. -mode points (Shortcut: -points) Use OpenGL points to display the surface. -mode lines (Shortcut: -lines) Use OpenGL lines to display the surface. -mode line-loops (Shortcut: -line-loops) Use OpenGL line loops to display the surface. -wander | -no-wander Whether to wander around the screen. -spin | -no-spin Whether to rotate around the center of the figure. -fps Display the current frame rate, CPU load, and polygon count. ENVIRONMENT
DISPLAY to get the default host and display number. XENVIRONMENT to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property. SEE ALSO
X(1), xscreensaver(1) AUTHORS
Andrey Mirtchovski, Carsten Steger X Version 11 5.15 (28-Sep-2011) surfaces(6x)

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pods::SDL::PixelFormat(3pm)				User Contributed Perl Documentation			       pods::SDL::PixelFormat(3pm)

NAME
SDL::PixelFormat - Stores surface format information CATEGORY Core, Video, Structure SYNOPSIS
my $surface = SDL::Surface->new( ... $surface->format; #this returns the PixelFormat object attached to this surface PixelFormat is only created in a "SDL::Surface". This module only provides getters to the surface's pixelformat. Later on we will provide setting capability. DESCRIPTION
An "SDL::PixelFormat " stores surface format information METHODS
palette $surface->format->palette; Returns the "SDL_Palette" and SDL::Palette of the format of the surface. BitsPerPixel $surface->format->BitsPerPixel; The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32. (1 to 7 are not allowed when creating a surface or open a video mode BytesPerPixel $surface->format->BytesPerPixel; The number of bytes used to represent each pixel in a surface. Usually one to four. [RGBA]loss $surface->format->Rloss; #red loss $surface->format->Bloss; #blue loss $surface->format->Gloss; #green loss $surface->format->Aloss; #alpha loss Precision loss of each color component (2[RGBA]loss) [RGBA]shift $surface->format->Rshift; #red shift $surface->format->Bshift; #blue shift $surface->format->Gshift; #green shift $surface->format->Ashift; #alpha shift Binary left shift of each color component in the pixel value [RGBA]mask $surface->format->Rmask; #red mask $surface->format->Bmask; #blue mask $surface->format->Gmask; #green mask $surface->format->Amask; #alpha mask Binary left shift of each color component in the pixel value colorkey $surface->format->colorkey; Pixel value of transparent pixels. alpha $surface->format->alpha; Overall surface alpha value SEE ALSO
SDL::Surface AUTHORS
See "AUTHORS" in SDL. perl v5.14.2 2012-05-28 pods::SDL::PixelFormat(3pm)
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