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xdemineur(6x) [debian man page]

XDEMINEUR(6x)															     XDEMINEUR(6x)

NAME
xdemineur - X11 minesweeper game SYNOPSIS
xdemineur [-v] [-display displayname] [-geometry geom] [-m mines] DESCRIPTION
Xdemineur is a minesweeper game for the X Window System. The object of this game is to find the location of the mines hidden in the minefield and to mark their location by placing a warning flag. You have exactly as many flags as there are mines. The number of flags that remain to be placed is displayed in the top left corner of the window and a timer is displayed in the top right corner. The game is played using a three buttons mouse, as usual with the X Window System. The left button (button 1) is used to uncover the square on which you click (hoping that a mine is not hidden there). The number displayed in an uncovered square indicates how many mines are located around this square (for example, a 3 means that there are three mines within the 8 surrounding squares). The whole game relies on the right use of these numbers. The right button (button 3) is used to place a flag on a square (this indicates that there is a mine here). If you click again with the right button on a square that has a flag, the flag is changed into a question mark: this is useful if you are trying to guess the possible location of some mine, you can use question marks to think about it. One more click with the right button and the question mark disappears. Clicking with the middle button (button 2) on an uncovered square which has all its flags placed around uncovers the surrounding cells which have no flags (this will save a lot of time). Finally, to start a new game, just click on the yellow face above the minefield. OPTIONS
-v Print out version number and copyright notice then exit. -display displayname This option specifies the name of the X server to use. See X(1). -geometry geom This option specifies the initial size and location of the window. See X(1). The size is expressed in number of columns times num- ber of rows. The default is 30x16. The minimum number of columns is 12. -m mines This option specifies the number of mines in the minefield. If there are more mines than squares in the minefield, the default mine number is used. BUGS
Please report any bug you could find in xdemineur to <babafou@babafou.eu.org>. Also, you should tell me the customizations you may have done, such as adding new functions to the game or making modifications to allow the game to run on your system. COPYRIGHT
Copyright (C) 1993-1999 Marc Baudoin <babafou@babafou.eu.org> Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, pro- vided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in sup- porting documentation. The author makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. AUTHOR
Marc Baudoin <babafou@babafou.eu.org> XDEMINEUR(6x)

Check Out this Related Man Page

xchain(6)							   Games Manual 							 xchain(6)

NAME
xchain - Chain Reaction, Strategy game for 2-4 players SYNOPSIS
xchain [-v] [--version] [-h] [--help] [path to wish] DESCRIPTION
Rules of the game Chain Reaction is played on an 8 by 8 board. Players take turns to move. On each move, the player may select an empty square, or one they already own. Squares belonging to other players may not be chosen. If the square was unowned, it becomes the property of the player, and is given a value of 1. If the square was owned by the player, the value is incremented. If the value of a square ever exceeds the maximum permitted of that square, it explodes. Squares in the corner have a maximum of 1, squares touching an edge, but not on a corner have a maximum of 2, and squares in the interior have a maximum of 3. When a square explodes, it becomes unowned, and it's value is reset to 0. The 4 squares touching it become owned by the owner of the exploding square, and their values are incremented. If any of these are above their maximum, they explode, giving rise to the chain reac- tion. If, at the end of a move, any of the players have no squares, they are dead, and get no more turns. When there is only one person left, they are the winner. Game options On loading the game, a 2 player game with a blank board is loaded. To change this, edit the settings to suit, and click on "New Game". Clicking on this in the middle of a game will abandon it, and start a new one. To select the number of players, click on the numbered radio buttons. To the right of these are entry boxes to fill in player names, if desired. The background to these shows the colour of the players' squares. Names and colours are only updated when "New Game" is clicked on. To the right of these, are counters of the number of squares belonging to each player. If a shorter game is desired, squares can be set for the players before the game starts. This can be up to 4 rows and columns, or a random placement. For 2 players, up to 32 squares each may be chosen. For 3 players, up to 21 each, and for 4 players, up to 16 each. Whoever goes first has quite an advantage. To offset this, a random first person can be chosen. On clicking "New game", the status bar below the board shows who this will be. OPTIONS
-h, --help Show summary of options. -v, --version Show version of program. path to wish Chain Reaction requires the wish tcl/tk interpreter. By default it uses /usr/bin/wish (The default for Debian GNU/Linux, and most other Unix-like systems). Use this option to force a different location. FILES
/usr/bin/wish Default location of wish tcl/tk interpreter. BUGS
Not guaranteed to be free of potential buffer overflows. Do not use setuid, or with greater privilege than the players using it. WISH LIST
Network support. A way to save game settings - either environment variables, or a settings file. HISTORY
First seen many years ago on the (as it was then) Acorn Archimedes. Original author unknown. Written for Unix by Alistair Cunningham <ac212@cam.ac.uk> http://thor.cam.ac.uk/~ac212/xchain/ xchain(6)
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