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rotate_scaled_sprite_trans(3alleg4) [plan9 man page]

rotate_scaled_sprite_trans(3alleg4)				  Allegro manual			       rotate_scaled_sprite_trans(3alleg4)

NAME
rotate_scaled_sprite_trans - Rotates and stretches a sprite. Allegro game programming library. SYNOPSIS
#include <allegro.h> void rotate_scaled_sprite_trans(BITMAP *bmp, BITMAP *sprite, int x, int y, fixed angle, fixed scale); DESCRIPTION
Like rotate_sprite_trans(), but stretches or shrinks the image at the same time as rotating it. SEE ALSO
rotate_sprite_trans(3alleg4), rotate_scaled_sprite_v_flip_trans(3alleg4), pivot_scaled_sprite_trans(3alleg4), pivot_scaled_sprite_v_flip_trans(3alleg4), exrotscl(3alleg4) Allegro version 4.4.2 rotate_scaled_sprite_trans(3alleg4)

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rotate_sprite_trans(3alleg4)					  Allegro manual				      rotate_sprite_trans(3alleg4)

NAME
rotate_sprite_trans - Rotates a sprite. Allegro game programming library. SYNOPSIS
#include <allegro.h> void rotate_sprite_trans(BITMAP *bmp, BITMAP *sprite, int x, int y, fixed angle); DESCRIPTION
Draws the sprite image onto the bitmap. It is placed with its top left corner at the specified position, then rotated by the specified angle around its centre. The angle is a fixed point 16.16 number in the same format used by the fixed point trig routines, with 256 equal to a full circle, 64 a right angle, etc. All rotation functions can draw between any two bitmaps, even screen bitmaps or bitmaps of differ- ent color depth. Positive increments of the angle will make the sprite rotate clockwise on the screen, as demonstrated by the Allegro example. SEE ALSO
draw_trans_sprite(3alleg4), rotate_scaled_sprite_trans(3alleg4), rotate_sprite_v_flip_trans(3alleg4), rotate_scaled_sprite_v_flip_trans(3alleg4), pivot_sprite_trans(3alleg4), pivot_sprite_v_flip_trans(3alleg4), pivot_scaled_sprite_trans(3alleg4), pivot_scaled_sprite_v_flip_trans(3alleg4), itofix(3alleg4), exsprite(3alleg4) Allegro version 4.4.2 rotate_sprite_trans(3alleg4)
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