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utf(6) [plan9 man page]

UTF(6)								   Games Manual 							    UTF(6)

NAME
UTF, Unicode, ASCII, rune - character set and format DESCRIPTION
The Plan 9 character set and representation are based on the Unicode Standard and on the ISO multibyte UTF-8 encoding (Universal Character Set Transformation Format, 8 bits wide). The Unicode Standard represents its characters in 16 bits; UTF-8 represents such values in an 8-bit byte stream. Throughout this manual, UTF-8 is shortened to UTF. In Plan 9, a rune is a 16-bit quantity representing a Unicode character. Internally, programs may store characters as runes. However, any external manifestation of textual information, in files or at the interface between programs, uses a machine-independent, byte-stream encoding called UTF. UTF is designed so the 7-bit ASCII set (values hexadecimal 00 to 7F), appear only as themselves in the encoding. Runes with values above 7F appear as sequences of two or more bytes with values only from 80 to FF. The UTF encoding of the Unicode Standard is backward compatible with ASCII: programs presented only with ASCII work on Plan 9 even if not written to deal with UTF, as do programs that deal with uninterpreted byte streams. However, programs that perform semantic processing on ASCII graphic characters must convert from UTF to runes in order to work properly with non-ASCII input. See rune(2). Letting numbers be binary, a rune x is converted to a multibyte UTF sequence as follows: 01. x in [00000000.0bbbbbbb] -> 0bbbbbbb 10. x in [00000bbb.bbbbbbbb] -> 110bbbbb, 10bbbbbb 11. x in [bbbbbbbb.bbbbbbbb] -> 1110bbbb, 10bbbbbb, 10bbbbbb Conversion 01 provides a one-byte sequence that spans the ASCII character set in a compatible way. Conversions 10 and 11 represent higher- valued characters as sequences of two or three bytes with the high bit set. Plan 9 does not support the 4, 5, and 6 byte sequences pro- posed by X-Open. When there are multiple ways to encode a value, for example rune 0, the shortest encoding is used. In the inverse mapping, any sequence except those described above is incorrect and is converted to rune hexadecimal 0080. FILES
/lib/unicode table of characters and descriptions, suitable for look(1). SEE ALSO
ascii(1), tcs(1), rune(2), keyboard(6), The Unicode Standard. UTF(6)

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ASCII(1)						      General Commands Manual							  ASCII(1)

NAME
ascii, unicode - interpret ASCII, Unicode characters SYNOPSIS
ascii [ -8 ] [ -oxdbn ] [ -nct ] [ text ] unicode [ -nt ] hexmin-hexmax unicode [ -t ] hex [ ... ] unicode [ -n ] characters look hex /lib/unicode DESCRIPTION
Ascii prints the ASCII values corresponding to characters and vice versa; under the -8 option, the ISO Latin-1 extensions (codes 0200-0377) are included. The values are interpreted in a settable numeric base; -o specifies octal, -d decimal, -x hexadecimal (the default), and -bn base n. With no arguments, ascii prints a table of the character set in the specified base. Characters of text are converted to their ASCII val- ues, one per line. If, however, the first text argument is a valid number in the specified base, conversion goes the opposite way. Control characters are printed as two- or three-character mnemonics. Other options are: -n Force numeric output. -c Force character output. -t Convert from numbers to running text; do not interpret control characters or insert newlines. Unicode is similar; it converts between UTF and character values from the Unicode Standard (see utf(6)). If given a range of hexadecimal numbers, unicode prints a table of the specified Unicode characters -- their values and UTF representations. Otherwise it translates from UTF to numeric value or vice versa, depending on the appearance of the supplied text; the -n option forces numeric output to avoid ambigu- ity with numeric characters. If converting to UTF , the characters are printed one per line unless the -t flag is set, in which case the output is a single string containing only the specified characters. Unlike ascii, unicode treats no characters specially. The output of ascii and unicode may be unhelpful if the characters printed are not available in the current font. The file /lib/unicode contains a table of characters and descriptions, sorted in hexadecimal order, suitable for look(1) on the lower case hex values of characters. EXAMPLES
ascii -d Print the ASCII table base 10. unicode p Print the hex value of `p'. unicode 2200-22f1 Print a table of miscellaneous mathematical symbols. look 039 /lib/unicode See the start of the Greek alphabet's encoding in the Unicode Standard. FILES
/lib/unicode table of characters and descriptions. SOURCE
/sys/src/cmd/ascii.c /sys/src/cmd/unicode.c SEE ALSO
look(1) tcs(1), utf(6), font(6), ASCII(1)
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