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alex4(6) [debian man page]

alex4(6)							   Games Manual 							  alex4(6)

NAME
alex4 - Alex the Allegator 4, a retro platform game SYNOPSIS
alex4 [gamefile] DESCRIPTION
Guide Alex the Allegator through the jungle in order to save his girlfriend Lola from evil humans who want to make a pair of shoes out of her. Alex the Allegator 4 is a platform game in the style of old Gameboy games. You can play the game with a keyboard or a joystick. On the keyboard the following keys are used: Arrow keys Movement Alt Jump Control Shoot (only when you've found eggs to fire!) When you're on the menu screen, you can choose the window size with the following keys: 1 160x120 window 2 320x240 window 3 640x480 window 4 full-screen CUSTOM MAPS
The Alex the Allegator homepage links to many user-contributed maps. Each set should contain several ".map" files and a text file describ- ing the collection. To play the maps, simply start alex4 with the name of the text file as argument. If you want to create your own maps, you can use the built-in map editor (described below), but you'll need to create the description file yourself. This is a plain text file that needs to list the file names of your maps between "#start#" and "#end#" markers (these markers are not optional). You can include a description of the maps outside these markers. For example, for a collection of three maps: In this game, Alex must rescue the Yellow Tetris Piece from the pirates of Ching Shih. #start# journey.map sea-of-despair.map endgame.map #end# USING THE MAP EDITOR
Use the map editor to create your own maps. You can enter the map editor from the menu screen or by pressing F1 while playing a custom map. The basic editor commands are: Shift+L load an existing map Shift+S save the map Insert+Left/Right widen the map Delete+Left/Right shorten the map F1 change the map's properties, e.g. its name. Maps are composed of tiles. Tiles can contain scenery, enemies, items and other game objects. The mouse cursor shows the currently selected tile. To draw tiles, use the left mouse button. You can cycle through the available tiles by using the z and x keys, choose a tile from a palette using the p key, or pick a tile from the screen using the right mouse button. Tiles can be given special behavior using the following commands: q instant death w map exit e roll activator r breakable block t submerged in water y on the water surface a Alex' start location (facing left) Shift+A Alex' start location (facing right) Use the following command to place items and enemies: 1 extra life 2 star bonus 3 cherry bonus 4 egg 5 extra heart Shift+Q grunt Shift+W spear grunt Shift+E crusher Shift+R spike fish Shift+T jellyfish Shift+Y cannon Shift+U spike truck boss Shift+I ground pounder boss SEE ALSO
The Alex the Allegator series homepage <http://allegator.sourceforge.net/> AUTHOR
Alex the Allegator 4 was written by Johan Peitz, Free Lunch Design. This manual page was written by Peter De Wachter <pdewacht@gmail.com>, for the Debian project (but may be used by others). 2008-02-07 alex4(6)

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kball(6)							       Games								  kball(6)

NAME
kball - a game of skill and reflexes for all the family SYNOPSIS
kball [-w] [-bppXX] [-mapeditor] [-trace] DESCRIPTION
KBall is a game of skill and reflexes, non violent, suitable for all ages. The idea is to move a ball around the map, without falling, without running out of time, and getting the prizes, in order to reach the exit. The map has different traps, such as slides, pushers, jumps, falls, walls, etc. Maps are viewed from top view, and the walls and player's ball are real-time rendered in beautiful 3D. It is 100% non-violent FUN - Suitable for ALL ages. Also, a easy to use, full map editor is included, so you can do your OWN maps! USAGE
You must guide your crystal ball in the labyrinth, without falling from it, without running out of time, and picking up the ying-yang power ups, in order to exit the labyrinth reaching the floor marked with the ying-yang mark. Besides the ying-yang power ups, there are other prizes that will have different effects on the score. KEYS
Some keys that you can use during the game: Key Effect ESC Ends the game P PAUSE Pause the game F12 Save a screen-shoot TIPS
You don't need to pick up all the prizes to exit, only the ying-yang, but you may desire to get all the prizes to get a better score. Always keep and eye on remaining time. There are secret zones in some labyrinths. Look for them. In some levels, there are secret shortcuts. In some places, there are fake walls, you can go thought them and reach secret places. You can move your ball in the middle of the air, use this to do cool jumps. Is better to do multiple jumps at once, using your ability to move the ball in the air to perfect the multi-jump. You can use a combination of controllers to move the ball (like mouse + keyboard for example). When you be ready to exit the level, you will see the word "EXIT" flashing at upper right. Don't try to exit the level if you don't see that word. Use the map editor to do your own custom maps. The new levels must be saved inside the "levels" folder inside the installation folder of Kball. Pressing <F1> in the map editor you will see a list with all the available commands. OPTIONS
These command line options are available: -w Runs the game in a window. -f Runs the game in a full screen. -nosound Disables music and sound system. -bpp16 Selects a 16 bits color depth. -bpp15 Selects a 15 bits color depth. -bpp32 Selects a 32 bits color depth. -bpp24 Selects a 24 bits color depth. -mapeditor Starts only the map editor. -trace Enables the debugging tracer, only useful for the developers of the game, or to report bugs. AUTHOR
The original program was written by Kronoman. This manual page was written for the Debian GNU/Linux system by Miriam Ruiz <little_miry@yahoo.es> (but may be used by others, of course) Miriam Ruiz 06.04.2005 kball(6)
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