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netris(6) [debian man page]

netris(6)							      Netris								 netris(6)

NAME
netris - networked version of tetris SYNOPSIS
netris [-wFDSCHR] [-c host] [-p port] [-k keys] [-i sec] [-r robot] [-s seed] DESCRIPTION
The object of the game Tetris is to fit the shapes together forming complete rows, which then vanish. When the shapes fill up to the top, the game ends. This version of Tetris can be played against other people over a network. OPTIONS
-w Wait for connection from another host running netris. -c host Initiate connection to waiting netris running on host. -p port Set the port number to use for connecting to netris, the default port is 9284. -k keys Remap keys, the argument is a prefix of the string containing the keys in order: left, rotate, right, drop, down-faster, toggle-spy- ing, pause, faster, redraw and new game. Use the "^" character to prefixes controls. The default is to use "jkl mspf^ln". -i sec Set the step-down interval, in seconds. -r robot Execute robot (a command) as a robot controlling the game instead of the keyboard. -F Use fair robot interface. -s seed Start with given random seed. -D Drops go into drop mode, this means that sliding off a cliff after a drop causes another drop automatically. -S Disable inverse/bold/color for slow terminals. -C Disable color. -H Show distribution and warranty information. -R Show the rules of the game. RULES
Two player mode It's just like normal Tetris except that when you clear more than one row with a single piece, the other player's board is moved up and junk rows are added to the bottom. If you clear 2, 3 or 4 rows, 1, 2 or 4 junk rows are added to your opponent's board, respectively. The junk rows have exactly one empty column. For each group of junk rows given, the empty columns will line up. This is intentional. The longest surviving player wins the game. One player mode This mode is currently very boring, because there's no scoring and it never gets any faster. This will be rectified at some point. I'm not very motivated to do it right now because I'm sick of one player Tetris. For now, use the "f" key (by default) to make the game go faster. Speed-ups cannot be reversed for the remainder of the game. AUTHORS
Netris was written by Mark H. Weaver <mhw@netris.org>. This manual page was written by Edward Betts <edward@debian.org>, for the Debian GNU/Linux system (but may be used by others). 0.5 3 Aug 2001 netris(6)

Check Out this Related Man Page

xchain(6)							   Games Manual 							 xchain(6)

NAME
xchain - Chain Reaction, Strategy game for 2-4 players SYNOPSIS
xchain [-v] [--version] [-h] [--help] [path to wish] DESCRIPTION
Rules of the game Chain Reaction is played on an 8 by 8 board. Players take turns to move. On each move, the player may select an empty square, or one they already own. Squares belonging to other players may not be chosen. If the square was unowned, it becomes the property of the player, and is given a value of 1. If the square was owned by the player, the value is incremented. If the value of a square ever exceeds the maximum permitted of that square, it explodes. Squares in the corner have a maximum of 1, squares touching an edge, but not on a corner have a maximum of 2, and squares in the interior have a maximum of 3. When a square explodes, it becomes unowned, and it's value is reset to 0. The 4 squares touching it become owned by the owner of the exploding square, and their values are incremented. If any of these are above their maximum, they explode, giving rise to the chain reac- tion. If, at the end of a move, any of the players have no squares, they are dead, and get no more turns. When there is only one person left, they are the winner. Game options On loading the game, a 2 player game with a blank board is loaded. To change this, edit the settings to suit, and click on "New Game". Clicking on this in the middle of a game will abandon it, and start a new one. To select the number of players, click on the numbered radio buttons. To the right of these are entry boxes to fill in player names, if desired. The background to these shows the colour of the players' squares. Names and colours are only updated when "New Game" is clicked on. To the right of these, are counters of the number of squares belonging to each player. If a shorter game is desired, squares can be set for the players before the game starts. This can be up to 4 rows and columns, or a random placement. For 2 players, up to 32 squares each may be chosen. For 3 players, up to 21 each, and for 4 players, up to 16 each. Whoever goes first has quite an advantage. To offset this, a random first person can be chosen. On clicking "New game", the status bar below the board shows who this will be. OPTIONS
-h, --help Show summary of options. -v, --version Show version of program. path to wish Chain Reaction requires the wish tcl/tk interpreter. By default it uses /usr/bin/wish (The default for Debian GNU/Linux, and most other Unix-like systems). Use this option to force a different location. FILES
/usr/bin/wish Default location of wish tcl/tk interpreter. BUGS
Not guaranteed to be free of potential buffer overflows. Do not use setuid, or with greater privilege than the players using it. WISH LIST
Network support. A way to save game settings - either environment variables, or a settings file. HISTORY
First seen many years ago on the (as it was then) Acorn Archimedes. Original author unknown. Written for Unix by Alistair Cunningham <ac212@cam.ac.uk> http://thor.cam.ac.uk/~ac212/xchain/ xchain(6)
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