XTUX-SERVER(6) Games Manual XTUX-SERVER(6)NAME
xtux-server - a server for XTux Arena
SYNOPSIS
xtux-server [OPTIONS]
DESCRIPTION
XTux Arena is a client server network game for X11 featuring opensource mascots. The plan is to have both a multiplayer deathmatch mode
(called Holywar) and single player missions where you take on the Microsoft Empire.
OPTIONS -c <clients> Set the maximum number of clients to <clients>
-m <map>
Select the map named <map>.
-p <port>
Listen to port <port>.
-v Print version number and exit.
-h Print help and exit.
SEE ALSO xtux(6)AUTHOR
XTux Arena was written by Dave Lawrence <philaw@camtech.net.au> and James Andrews <james.andrews@student.adelaide.edu.au>.
This manual page was written by Sam Hocevar <sam@zoy.org> for the Debian GNU/Linux system (but may be used by others).
August 12, 2000 XTUX-SERVER(6)
Check Out this Related Man Page
QUAKE3-SERVER(6) Games Manual QUAKE3-SERVER(6)NAME
quake3-server - Quake III Arena dedicated server
SYNOPSIS
quake3-server [-h|--help] [-q|--quiet] [+set option value]...
DESCRIPTION
quake3-server is the dedicated server for Quake III Arena, a multiplayer network game.
OPTIONS
The wrapper script used for Quake III Arena in Debian accepts these options:
-h, --help
Display a short help summary
-q, --quiet
Disable all output
Any console command can also be prefixed with + and used as a command-line option (run the server in a terminal to use the console). The
+set command is generally the most useful to use on the command line.
Options that can be set with +set (note that this is not a full list!) include:
capturelimit <value>
dedicated <bool>
fraglimit <value>
fs_basepath <string>
fs_game <value>
g_allowVote <bool>
g_banIPs <IP address>
g_doWarmup <bool>
g_friendlyFire <bool>
g_gametype <bool>
g_gravity <value>
g_inactivity <value>
g_maxGameClients <value>
g_motd <string>
g_needpass <bool>
g_password <string>
g_quadfactor <value>
g_weaponrespawn <value>
net_ip <IP adress>
net_port <value>
net_qport <value>
nextmap <string>
sv_allowDownload <bool>
sv_floodProtect <bool>
sv_fps <value>
sv_hostname <string>
sv_maxclients <value>
sv_maxPing <value> (Measurd in milliseconds)
sv_minPing <value> (Measurd in milliseconds)
sv_pure <bool>
timelimit <value> (Measured in minutes)
FILES
~/.q3a/baseq3
Configuration and state for Quake III Arena
~/.q3a/missionpack
Configuration and state for Quake III: Team Arena, if installed
ENVIRONMENT
The wrapper script used to launch Quake III Arena allows it to be debugged by setting environment variables.
QUAKE3_DEBUGGER=command
A debugger or other prefix to prepend to the Quake III command line, such as strace; overridden by QUAKE3_BACKTRACE
QUAKE3_BACKTRACE=1
Use gdb(1) to get a backtrace if Quake III crashes (the gdb package must be installed)
SEE ALSO quake3(6), ioq3ded(6)AUTHOR
The Quake III server binary used is a modified ioQuake3; originally created by Id Software, now maintained by the ioQuake3 community.
This manual page was written by Jack "jscinoz" Coulter <jscinoz@gmail.com>, Bruno "Fuddl" Kleinert <fuddl@gmx.de> and Simon McVittie
<smcv@debian.org> for the Debian project (but may be used by others). Permission is granted to copy, distribute and/or modify this docu-
ment under the terms of the GNU General Public License, Version 2, or any later version published by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL-2.
2010-10-15 QUAKE3-SERVER(6)